Cooperative deduction and clue tracking game. Our band of heroes is accused of crimes, can we clear our names and find the real criminals, after all, we are Almost Innocent. GM will play.
Description:
Each round of play is relatively short, we will play ~4 different scenarios from the campaign spaced out to give a feel of the progression from the real campaign.
Cooperative deduction and clue tracking game. Our band of heroes is accused of crimes, can we clear our names and find the real criminals, after all, we are Almost Innocent. GM will play.
Description:
Each round of play is relatively short, we will play ~4 different scenarios from the campaign spaced out to give a feel of the progression from the real campaign.
Do the job, get paid, and keep flying. Be the best ship captain in the verse.
Work together to make things right. GM will play if there is an open seat.
Description:
No Showdowns or Piracy to keep the game friendly to newer players. Great if you want to learn the game in a cooperative setting. We will be playing with an older set (it packs easier) but with rules adjustments from the 10th anniversary edition and in-house cooperative variant. Rules allow for cutting to the finish if things run long, we will end with a finale on time.
Do the job, get paid, and keep flying. Be the best ship captain in the verse.
Work together to make things right. GM will play if there is an open seat.
Description:
No Showdowns or Piracy to keep the game friendly to newer players. Great opportunity if you want to learn the game in a cooperative setting. We will be playing with an older set (it packs easier) but with rules adjustments from the 10th anniversary edition and an in-house cooperative variant. Rules allow for cutting to the finish if things run long, we will end with a finale on time.
Cooperative castle defense game. Card based, hand management with multiple threat evaluation. Simple mechanics, but tells a good story. A light ending to a busy day. GM will play.
Description:
Cooperative castle defense. Can our heroes hold off the repeated attacks of the dark powers against our castle?
This event will be a custom campaign variant.
Cooperative trick taking card game. We will use my groups house rules for the campaign, basic game loop unchanged from as printed. GM will play. A light ending to a busy day!
Description:
We will play as many hands as time and energy allow. Crew hands are gaming popcorn - always tempting to have another.
Cooperative questing game with a card-based story, evolving board state, and dice base resolution. Can our heroes save civilization from the invasion of evil? GM will play.