A variety of curated kingdoms to play through will be provided.
Description:
Some experience preferred, (this is not designed as a Learn To Play event) but anyone familiar with deck building card games should be able to catch on quickly. Nothing required for you to bring; cards will be set up and cleared off for you.
A variety of curated kingdoms to play through will be provided.
Description:
Some experience preferred, (this is not designed as a Learn To Play event) but anyone familiar with deck building card games should be able to catch on quickly. Nothing required for you to bring; cards will be set up and cleared off for you.
A variety of curated kingdoms to play through will be provided.
Description:
Some experience preferred, (this is not designed as a Learn To Play event) but anyone familiar with deck building card games should be able to catch on quickly. Nothing required for you to bring; cards will be set up and cleared off for you.
The land of Druinnia is ancient, its history carved into the very stones of its ancient forests, great plains, grand mountain ranges, and winding rivers.
Description:
Civilization was lost and a new barbaric land full of nomadic tribes has developed. Tribes learn from each other and the strongest and smartest survive. Yet, some stories remain buried, lost to time and some are being re-discovered even now! A stranger arrives upon the shores of Druinnia and has become known as a Cleric. He has a desperate plea to help find a long-forgotten ruin emerging from a frozen glacier in the North. An artifact whispered about in myth, holding secrets that could change the realm forever. As seasoned adventurers, you and your party are drawn into a web of intrigue, danger, and revelation. But bewaretruths long hidden are often protected for a reason. What will you uncover? And more importantly... should you? Designed for level 10 characters, players can choose from pre-generated heroes or submit their own for approval.
The land of Druinnia is ancient, its history carved into the very stones of its ancient forests, great plains, grand mountain ranges, and winding rivers.
Description:
Civilization was lost and a new barbaric land full of nomadic tribes has developed. Tribes learn from each other and the strongest and smartest survive. Yet, some stories remain buried, lost to time and some are being re-discovered even now! A stranger arrives upon the shores of Druinnia and has become known as a Cleric. He has a desperate plea to help find a long-forgotten ruin emerging from a frozen glacier in the North. An artifact whispered about in myth, holding secrets that could change the realm forever. As seasoned adventurers, you and your party are drawn into a web of intrigue, danger, and revelation. But bewaretruths long hidden are often protected for a reason. What will you uncover? And more importantly... should you? Designed for level 10 characters, players can choose from pre-generated heroes or submit their own for approval.
The land of Druinnia is ancient, its history carved into the very stones of its ancient forests, great plains, grand mountain ranges, and winding rivers.
Description:
Civilization was lost and a new barbaric land full of nomadic tribes has developed. Tribes learn from each other and the strongest and smartest survive. Yet, some stories remain buried, lost to time and some are being re-discovered even now! A stranger arrives upon the shores of Druinnia and has become known as a Cleric. He has a desperate plea to help find a long-forgotten ruin emerging from a frozen glacier in the North. An artifact whispered about in myth, holding secrets that could change the realm forever. As seasoned adventurers, you and your party are drawn into a web of intrigue, danger, and revelation. But bewaretruths long hidden are often protected for a reason. What will you uncover? And more importantly... should you? Designed for level 10 characters, players can choose from pre-generated heroes or submit their own for approval.
The land of Druinnia is ancient, its history carved into the very stones of its ancient forests, great plains, grand mountain ranges, and winding rivers.
Description:
Civilization was lost and a new barbaric land full of nomadic tribes has developed. Tribes learn from each other and the strongest and smartest survive. Yet, some stories remain buried, lost to time and some are being re-discovered even now! A stranger arrives upon the shores of Druinnia and has become known as a Cleric. He has a desperate plea to help find a long-forgotten ruin emerging from a frozen glacier in the North. An artifact whispered about in myth, holding secrets that could change the realm forever. As seasoned adventurers, you and your party are drawn into a web of intrigue, danger, and revelation. But bewaretruths long hidden are often protected for a reason. What will you uncover? And more importantly... should you? Designed for level 10 characters, players can choose from pre-generated heroes or submit their own for approval.
You and your party of heroes are on a journey through the lands of Neverwinter. You'll work together to overcome challenges, battle monsters, and defeat the boss monster that's terrorizing the realm. Step forward, brave heroes: adventure awaits!
You and your party of heroes are on a journey through the lands of Neverwinter. You'll work together to overcome challenges, battle monsters, and defeat the boss monster that's terrorizing the realm. Step forward, brave heroes: adventure awaits!
You and your party of heroes are on a journey through the lands of Neverwinter. You'll work together to overcome challenges, battle monsters, and defeat the boss monster that's terrorizing the realm. Step forward, brave heroes: adventure awaits!