You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found.
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found.
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
We're caught in the middle of a no-win situation. Three groups who hate each other out there on the edge, circling round and round, making demands. And then there's The Walkers. What are we gonna do?
Description:
I don't know where things went wrong - but we used to be one functional group and then it all went downhill. The Doc went with us and that gave us something the rest didn't have - but I don't know how much longer we can hold out. There's a herd coming our way, we need supplies and The Others are making more and more demands. What are we gonna do? Safety Tools will be used. Content Warnings: Gore, Violence, Body Horror.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
A filthy sewer crawl through the bowels of Galgenbeck.
Description:
A Mork Borg sewer-dungeon delve. Characters and materials will be provided, but feel free to bring your own (subject to approval). Players MUST BE 18+.
A filthy sewer crawl through the bowels of Galgenbeck.
Description:
A Mork Borg sewer-dungeon delve. Characters and materials will be provided, but feel free to bring your own (subject to approval). Players MUST BE 18+.
Once again your team recovers from a hard weekend in Vegas only to find a dead body in the hotel room. Nobody remembers who it is, or how they died. Hijinks ensue.