Kill zones will be setup, and one of the 2025 approved Crit ops will be selected. Players choose can choose from several Kill Teams available.
Description:
The first part with focus on learning how to select operatives and equipment for the kill zone and deployment of the operatives. Second part will focus on Ploys and how to score points. Game instruction will be easy enough to learn quickly, whilst still being complex to be a challenge while learning the fast paced action of war in the grim dark future.
Everyone in the town of Templemont blacked out. The first group sent in said they solved the problem. The second group said everything was fine, then vanished. Now you're here.
Description:
A week ago, everyone within a few miles of the small, southern-Georgia town of Templemont passed out simultaneously. There were wrecks, accidents, and other problems. Even some injuries and a few deaths. First responders had no idea what was going on. Working Group "Naga" was sent in, and they reported that they had "identified and terminated the vector," then went off the grid. The Working Group "Ouroboros" was activated and sent in after The Program found Naga's report...lacking. The members of Ouroboros reported back to their home agencies that everything was fine. Then they... vanished. Now, Working Group "Phoenix" is being sent in. The "official" Government Agencies involved just want this to go away. And Delta Green wants to know WTF is going on. Can you discover "Where in the World is Working Group Ouroboros?"
People are turning to stone, and the cure is being hoarded by the elite. Can you acquire this vital medicine and get it to those who need it most?
Description:
You're an adventurer in a group tasked with stealing medicinal flowers to help someone stricken with the Serpent’s Sickness. You'll travel from a treetop village through an overgrown forest to where the cure is being farmed by agents of Haven, the nearby city encroaching on the wilds. You'll encounter creatures of the forest twisted by the Witherwild, and people from both the forest and the city with their own goals and motivations. You can choose to try to take the flowers by force, stealth, deception, or another creative solution. Pregens will be provided, beginner friendly (I'll teach you how to play), and will feature flexible encounters that can be approached a number of different ways depending on your preference. The adventure will be suitable to beginners and serves as a good introduction to Daggerheart and the Witherwild campaign frame in particular.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.
A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way while casting spells to slow your opponents!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. But be careful, cleaning up is important around your mine because you don't want rubble to cave in on you! Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages.