The wild and barren Swedish west coast: at the time a haven for privateers, wreckers, herring barons and other riffraff.
Description:
The mystery will test the character's deductive reasoning, social skills, and - if they are not careful - their ability to fight for their lives. A dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. Vaesen is a horror game that deals with intense themes including, death, gore, helplessness, drowning and abuse. Please consider this when signing up.
Investigate a haunted Victorian townhouse as monstrous monster-hunters, in this game of Gothic horror from the creator of Brindlewood Bay.
Description:
The Beales of 18 St. James’s Street are in a terrible predicament: their townhouse is being terrorized by a malignant spirit. The ghost has already taken the life of their maid, and it seems no one in the house is safe so long as the haunting continues. Hargrave House investigates in order to learn how to quiet the ghost so it can pass into the next world. The Between is a Carved from Brindlewood game inspired by classic Gothic horror, such as Dracula and Frankenstein, and more modern works like Penny Dreadful and The League of Extraordinary Gentlemen. At the beginning of the session we will have a short rules explanation and create characters together. Potential content includes: murder, mental illness, body horror, possession, addiction, harm to children, and dark sexual themes.
A group of trainers are caught in the middle of a rivalry between Volbeats and Illumises!
Description:
You enter into a very humorous, but also very serious conflict that will rock a very small portion of the forest. Rules will be explained at the start of the session. Pre-generated trainers and three pre-generated Pokemon of every type will be available for you to pull from.
A family vanished in the middle of the night. Two hikers are reported missing. And they aren't the only ones. Is something happening in the Chatokee Wilderness, or is it just "The Wind in the Pines"?
Description:
Multiple people have vanished in the north Georgia mountains in the Chatokee Wilderness Area, all in the general vicinity of the new "Chatokee Village" construction site. Designed as a new mountain resort/vacation home/gated community, "Chatokee Village" was approved by the state of Georgia last year, selling off a part of the Chatokee Wilderness Area to a private consortium. The area used to belong to the Chatokee Native American tribe, who are not happy that their ancestral land is being given away without being offered to them first. And environmental groups are angry about allowing a major development in what had been a pristine wilderness area. But that has fallen into the background as multiple people in the area have gone missing. Far more than anyone can explain. It may be a coincidence. Or, there may be something else going on beyond the sound of The Wind in the Pines.
You find yourself captives of war and forced to become a gladiator. You will probably die soon. But maybe some of you may live to see another day.
Description:
Death is inevitable. You are no heroes. You are beaten and captive under the rule of a tyrant who seeks to take your very soul. Learn to play Shadowdark in this gauntlet style one shot where you will do what you can to make it through another day. You need to work together with your fellow players to survive. Players will be provided with premade character sheets and any necessary rules reference to learn and play. No prior Shadowdark or TTRPG experience required. Just bring your curiosity and grit. Content Warning: Death (a lot), Gore"
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.