Stop the rampage of a child-like vampire as monstrous monster-hunters, in this game of Gothic horror from the creator of Brindlewood Bay.
Description:
Bodies are turning up in Limehouse, completely drained of blood. Hargrave House knows it’s a vampire, but something about the initial report indicates the undead monster has the physical body of a child. An old vampire must be dealt with in a very different way from a young vampire, and so Hargrave House must initially determine if the vampire is truly adolescent or if it’s actually an ancient being in a small body. The Between is a Carved from Brindlewood game inspired by classic Gothic horror, and more modern works, such as Penny Dreadful and The League of Extraordinary Gentlemen. We will have a short rules explanation and create characters together. Potential content includes: murder, gore, body horror, sex work, addiction, harm to children, and dark sexual themes.
Your party has set out to find an ancient artifact of reputed power. Contend with the elements, curses and fearsome foes. 4th level.
Description:
Wanted: brave adventurers. Pursue lost treasures in the land of sand, scorpions, mummies and pyramids. Seek the fabled sceptre of the Scarab Queen. Adventurers will discover hidden sites, solve hieroglyphic puzzles and battle fearsome guardians of ancient wonders. Only the hardiest souls need apply. The Lost Sceptre of the Scarab Queen is a Fifth Edition (2014) adventure for up to 6 4th level characters using terrain and miniatures. Handouts, materials and pregen characters will be provided.
Heroes take on the role of robbers to protect the Sword Coast from lurking evil. Can you survive this night at the museum?
Description:
This game will take players through the Level 1 Heist from Keys from the Golden Vault. In this introductory heist, adventurers are tasked with securing a dangerous artifact about to debut at the Varkenbluff Museum. Careful planning and cooperation will be more critical than a sharp sword. Players will be provided pre-generated Level 1 Characters for this game and no experience is required. All materials provided.
Heroes take on the role of robbers to protect the Sword Coast from lurking evil. Can you survive this night at the museum?
Description:
This game will take players through the Level 1 Heist from Keys from the Golden Vault. In this introductory heist, adventurers are tasked with securing a dangerous artifact about to debut at the Varkenbluff Museum. Careful planning and cooperation will be more critical than a sharp sword. Players will be provided pre-generated Level 1 Characters for this game and no experience is required. All materials provided.
Adventurers will explore carnival attractions, solve unusual challenges, make questionable bargains, uncover hidden secrets, and survive the unpredictable magic woven throughout the carnival grounds.
Description:
Something strange is growing beneath the forest floor. Deep underground lies the Mycelium Carnival, a bizarre festival run by mysterious fungal folk, wandering performers, and strange creatures of the deep earth. This adventure focuses on immersive roleplay, exploration, carnival games, puzzles, whimsical horror, and creative problem solving with cinematic moments throughout. Pre-generated characters, dice, and materials will be provided.
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found?
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. All materials will be provided. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found?
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. All materials will be provided. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
As a member of a dying community, you must respond to events that spell out your final year. Each card drawn represents another week gone in our march towards the end.
Description:
A collaborative map-based RPG where players define the struggles, celebrations, and inevitable end of a shared community. Whether the final year is one of triumph, despair, progress, or destruction, the players will decide through their decisions and responses to events that play out for their community. They will shape the world and space they have found themselves in to make a home they hope will remember them.
Spies are among you in King Arthur's Court! Social deduction at its finest! All are welcome, but always be respectful and don't take anything personally; lies and betrayal are all part of the game!
Description:
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
Spies are among you in King Arthur's Court! Social deduction at its finest! All are welcome, but always be respectful and don't take anything personally; lies and betrayal are all part of the game!
Description:
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.