Welcome to the Andwine Mettle Tournament! Here, trainers from all over the region gather to show the power of their bonds! Will you become the next Amateur Champion of Andwine?
Description:
In Pokerole, cards are not used, as every single check is tabulated by the amounts of "successes" you get on all of your d6's (any roll of 4 or higher). During scenarios players deal with a problem, similar to the Pokemon anime. Players deal with the problems as they see fit, whether with violence or other skills. Use your Will Points wisely over all three rounds, and claim tactical victory over your adversaries! Players may use any Pokemon that have acquired from previous Pokerole games. Players should bring 4 Pokemon into the tournament, but only 3 are used during each battle. Anyone without a full team of 4 Pokemon will draft from the pregenerated extra sheets provided by the Gamemaster. This is a swiss-style tournament, with prizes guaranteed for all participants! Winners also receive an invite to the quarterfinal round.
There is no more holding back! The Andwine Amateur Champion bout is upon us, and our best battlers are here! The conditions are set, let's see who our hero will be tonight!
Description:
Use your Will Points wisely over all three rounds, and claim tactical victory over your adversaries! Players may use any Pokemon that have acquired from previous Pokerole games. Players should bring 4 Pokemon into the tournament, but only 3 are used during each battle. Anyone without a full team of 4 Pokemon will be allowed to draft from the extra sheets provided by the Gamemaster. Prizes guaranteed for all participants!
Here in the second round of the Andwinian Mettle Tournament, trainers will need to learn how to coordinate their mons in a 3-Fold Double Battle. Show your teamwork to achieve victory!
Description:
Use your Will Points wisely over all three rounds, and claim tactical victory over your adversaries! Players may use any Pokemon that have acquired from previous Pokerole games. Players should bring 4 Pokemon into the tournament, but only 3 are used during each battle. Anyone without a full team of 4 Pokemon will be allowed to draft from the extra sheets provided by the Gamemaster. Prizes guaranteed for all participants! Winners will also receive an invite to the semi-final round.
Competitors have the opportunity to decide on either doing a Single or Double Battle; but with a weather condition that will change the flow of the round! Who will triumph in the face of adversity?
Description:
Use your Will Points wisely over all three rounds, and claim tactical victory over your adversaries! Players may use any Pokemon that have acquired from previous Pokerole games. Players should bring 4 Pokemon into the tournament, but only 3 are used during each battle. Anyone without a full team of 4 Pokemon will be allowed to draft from the extra sheets provided by the Gamemaster. Prizes guaranteed for all participants! Winners receive an invite to the final round.
A classic strategy game of economic planning and role selection. Players carefully choose roles that benefit both themselves and others. Timing and efficiency are everything.
Description:
Players develop plantations, manage production, ship goods, and construct buildings. This Special Edition includes upgraded components and expansions for added depth. Elegant, competitive, and highly rewarding for players who enjoy thoughtful, low-luck strategy.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Warsaw Pact is storming into the Fulda Gap and NATO stands defiantly against them. Take to the skies and fight for air superiority in an easy to learn 3D environment.
Description:
Take to the skies and fight for air superiority in an easy to learn 3D environment.