Ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs, & turbulent skies, asking "What do you do next?"
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
Ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs, & turbulent skies, asking "What do you do next?"
Description:
Dream Askew is a game about post-apocalyptic lives. It’s a game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation.
A game of political intrigue & mystery. Your job is to either find out who Hitler & his supporters are & stop them by any means or to help Hitler gain power in Germany!
In this Planescape adventure, scofflaws on the streets of Torch start their own gang & settle old scores with their former bosses. No prior knowledge of the setting required.
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Summary:
Set in 19th century London, you are presented with a mystery to solve, & you must follow the evidence by interviewing suspects, searching the newspapers, & gathering facts to reach a solution.
Description:
Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat of Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out, "Come, Watson, come! The game is afoot!"? Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking around the corner. You can capture the mystery and excitement of Holmes' London in this challenging and informative game. You, the player, will match your deductive abilities against your opponents and the master sleuth himself, Sherlock Holmes.
Take on the role of a young superheroes as they struggle to come to terms with their new identities & abilities during a pivotal time in their lives.
Description:
Inspired by media like Young Justice and Teen Titans this is a story of friendship, intrigue, and romance amidst a city struggling to cope with the Superhuman population. Our heroes must learn to stand on their own and lean on each other in order to triumph over the forces that seek to destroy them. Masks is based on the award-winning Powered by the Apocalypse system, it is a rules light system that fosters player interaction and creative thinking.
Travel into The Forest to answer a simple question: why does the sun not shine? An odd tale: part myth, part ghost story, & hopefully an interesting journey.
Description:
You stepped through a door into The Forest, and everything about you changed, and yet stayed exactly the same. You have A Quest: there is something important to find here: a question that needs to be answered, and you don't know exactly where to go. But there's people who may become your friends here, and the two figures scratching on your tent's side wall, one tall, one short, seem to want to talk.
A game about sacrifice, chance, anger, and family.
Your band of criminals has been hired to "acquire" artifacts. The catch? The artifacts are on a haunted train speeding over the demon-filled ocean & if things go wrong, there's nowhere to run.
Description:
Set in an industrial-fantasy world (like Dishonored or Bloodborne), Blades in the Dark is a game of high risks for high rewards, looking before you leap, and pulling off daring heists against all odds. The characters are a gang of scoundrels, trying to make enough coin to claw their way up in a world of ghosts, demons, criminals, and corruption. In this adventure, the crew has been hired to obtain some arcane artifacts that are being transported to Doskvol under the care of the Spirit Wardens. The crew’s employer would prefer that the artifacts be diverted to her instead. The players will contend with ghosts, guards, fellow travelers, security systems, and their own vices and poor impulse control as they attempt to steal the artifacts and escape the train without getting caught… or worse.
RPGs & LARPS have the ability to change our perception of the world around us. How do we encourage a diverse base of players & GMs? Themes include inclusivity, diversity, & game design.
Description:
RPGs and larps have the ability to change our perception of ourselves and the world around us through engaging plots and memorable characters that welcome us to inhabit another person's life. They can create real memories of imagined moments that we take with us. How do we create an environment where all players are welcome and safe? How do we encourage a diverse base of both players and GMs/directors/storytellers into bring their unique world view to the stories that we tell? This panel covers themes of universal access, diversity when we immerse ourselves in our game of choice, and promoting good role play through great game design. It features a diverse panel of experienced RPG storytellers exploring these issues. Come join the conversation!
Ccreative make-believe, adventure, & storytelling. Create a story as they work together to make their way through the adventure!
Description:
Storia is The Land Next Door: a world seen through children’s eyes. It’s home to all the elements of kids’ imaginations: Dragons and dinosaurs, faeries and elves, race cars and robots, and all sorts of fanciful creatures. Players’ characters in No Thank You, Evil! are kids who have been specially chosen to help save Storia from evil. Along with their companions and their handy I Gotchyer Back packs, characters venture into Storia to save the day!
In No Thank You, Evil!, each player (except the Guide) creates a character to explore the world of Storia and enjoy imaginative adventures. Every character is defined by up to three elements that make up a colorful description—they form a sentence you can say: I’m a [adjective] [noun] who [verbs].
Everyone has a great time, at the same time!