Minnie Mouse invites you to Mickey's surprise birthday party! She needs help setting up but Pete is out to spoil it! Join her to help make this the best party ever!
In the dark past, nations fought wars to settle conflicts - but no longer. Instead, we create monsters out of Play-Doh & have them settle our differences by fighting in the Monster Battle Arena!
Description:
In the dark past, we fought wars to settle conflicts between nations. But no longer do we wage barbaric fights. The human race has evolved. Instead, we create monsters out of Play-Doh and have them settle our differences by fighting in the Monster Battle Arena! (Hey, it’s better than guns and stuff.) Build your monster with actual Play-Doh, fight in the arena, and lead your nation to victory! Based on the venerable Clay-O-Rama rules, you’ll take a role as a country with a grievance. Then you'll create a fist-sized monster out of Play-Doh (which is provided). Depending on how you build it, your monster will have different kinds of speed, attacks, and special powers. Finally, you'll enter your monster into the arena and have them all fight to see who wins!
The Power Puff Girls are missing & it's up to their delinquent cousins (You!) to save the day! You'll play underdog cartoon super heroes ready to make a name for themselves.
Description:
All of Townsville is in a panic as the Power Puff Girls are missing and there's no one to keep the criminals in check. This is the moment your team has been waiting for...time for the Power Puff Girls' delinquent cousins to save the day! Using the Cypher System, you'll play cartoon superheroes and fight crime. BAM!
You're among the chosen. The Big Guy is coming back to town today & you have to cook his homecoming meal. Embark on a modern mythical journey & cook the bangin'-est meal that's ever been cooked.
Safety & Calibration tools help players establish boundaries during a larp. Participants will learn about several techniques, then practice them in short role-play scenarios, ending with a debrief.
Description:
Players in larps have varying experience, abilities, triggers, and comfort zones, both physical and emotional. Trigger and content warnings help, but how do you ensure players feel safe and are able to consent to the roleplay they want and opt-out of what they don’t? What do you do when a boundary is crossed, or a player becomes overwhelmed during play? Safety and Calibration Mechanics are tools designed to help players feel comfortable with each other and with their own needs and boundaries. We will introduce and model the system of safety and calibration mechanics we designed for New World Magischola, some of which have been adopted at End of the Line, Convention of Thorns, and Dystopia Rising, among others. You’ll learn about the techniques, what they are designed to do, the assumptions and research behind them, as well as why they are important.
A Level 0 Adventure that pits a mob of adventurers against the legacy of the Chaos Lords. Delve beneath the crumbling ruins where death and treasure awaits in equal measure!
Description:
This is an introductory adventure for the Dungeon Crawl Classics Role Playing Game. Your mob of level 0 adventurers will be pitted against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins you will discover ancient crypts, a starless sea, and treasures untold...if you can survive! All players are welcome!
Whether from dark sorcery, vile cults, or human misrule, Dunnsmouth slowly dies in the swamp. Within the rot, you will find mysteries, fight evil, & encounter the forces of the Weird.
Description:
Everyone knows where Dunnsmouth is, but no one in the court knows anyone who's been there. Tax collectors disappear and never return. A dark magic hangs around it in the swamps, but even those sorcerers who've gone to investigate seem to vanish in the gloomy mists. "Scenic Dunnsmouth" is a sandbox adventure setting from Lamentations of the Flame Princess, and The Black Hack is an old-school DIY system from Gold Piece Publications.
With the Atlantean boot no longer on their backs, the human kingdoms rejoice & throw off their puppet kings. It is this world in which you, the last Children of Atlantis, wash up from the Sea.
Description:
For ten thousand years, Atlantis ruled the Earth. From the winged children of Black Aerie to the ophidian witches of Graven Reach to the merchant princes of Bazzan, every human bent knee to the Empire of Air and Darkness. But now, Atlantis has fallen. Rumors spread of the Sea of Sorrows boiling and rising to drink the shining towers, or of Mount Bleak exploding in a rain of hellfire, or of an impossible tempest surrounding the isle. Only one thing is certain: for a decade, the indigo triremes of the Atlantean fleet have not stopped to call in the kingdoms of humanity, nor has any vessel sent to trade or treat with them returned. With the Atlantean boot no longer on their backs, the human kingdoms rejoice and throw off their regents and satraps, entering an age of giddy prosperity and bloody war. It is this world in which you wash up upon the shore of the Sea of Sorrows.