An easy workshop on how to better get into character. Great for roleplaying, writing, performing, & mental health.
Description:
As written about in Gnome Stew: http://www.gnomestew.com/general/getting-into-character-with-easy-mental-exercise/ After introductions, attendees will say a short sentence as a fictional character I provide them. I will then guide the group through a short meditation. After the meditation, we will repeat our sentences again in order to compare performances. The focus is on how we feel in character. We will not be judged on our acting or performance skills.
In this storytelling card game, stack cards & spin yarns to make your family the most miserable possible before you all die, & cheer up your opponents like a good neighbor to sabotage them.
In this parlor LARP, donors of GoatCam, a charity that puts cameras on goats, gather on a cruise liner to wheel & deal, betray & blackmail, & maybe get a chance to see their favorite goat.
Description:
GoatCam is a charity, which puts cameras on goats. Its donors are philanthropists and animal lovers, who pay a lot of money to see what those goats are up to. They gather tonight on the Infinite Jest, a luxury cruise liner. It is 2015, the Year of the Goat (or was it the Sheep?) and funds must be raised for those poor animals. Rare curiosities will be auctioned to the highest bidder. The ruthless social elite and corrupt power brokers will wheel and deal. The glamorous will betray the notorious. And maybe there will be one or two people who just like goats. [In this a parlor LARP players take on unique roles in a scenario brimming with intrigue. Talk to other players and figure out who your friends and enemies are. Keep your secrets or confide in an ally to gain their trust. Only the starting conditions are set in stone. What happens next and how it all turns out is entirely up to you.]
The cloister of the God of Valor is under siege! A blackgaurd & his devourer ally are leading an army of wights against the valiant paladins who defend the cloister. You are their only hope!
You and your team need to work together to create the best fireworks show. It's easy - you just have to work together to stack the cards by color and number. The only problem? You can see everyone else's hand, but not your own! New and experienced players welcome!
You're an unholy creature of the night, lurking in your abandoned dark abode. Unfortunately, some college kids decided to break in for a party. What to do with these unwanted houseguests...
Description:
You have lived (or unlived as the case may be) in the derelict old Whitaker Estate for as long as you can remember, hiding from an outside world unkind to your supernatural presence. But you couldn't keep the outsiders out forever, and a group of community college students have decided this is the perfect place for a party. Will you be the life or death of the party? Will you reach out to these kids, or drive them out? Either way, it's time to put your haunt face on.
Centuries ago, a dread sorcerer was secretly entombed beneath the seaside city of Elsport. Now, the heroes must navigate a world beneath the waves to keep her evil spirit from being released.
Description:
Delsha Artanis, the sorcerer queen, ruled the evil Empire of Thorns centuries ago, her tomb's location lost to time and tide. A new city, Elsport, was built over the ruins of the old and the tomb itself slipped underwater, forgotten -- until now.
Shadow cultists are seeking to unseal the tomb and capture Artanis' magical essence. Thankfully, the Knights of the Blue Rose are on the cultists' tail -- but they need the help of seaworthy and ocean-wise heroes to plumb the depths and scout out the ruins.
A Press-Your-Luck card game. You're a thief stealing secrets from a corporate facility. The alarm wails as you advance, bringing you closer to valuable loot but farther away from escape!
Description:
You are an operative looking to steal the most data from a secure facility and make it out before the alarm reaches 99. The facility is set up by sequential cards. As you enter a room, the card is flipped over. Now you must deal with NPCs, blow tech locks, collect data and deal with other operatives looking to do the same. The thief that outsmarts their counterparts by holding the most data and making it out of the facility before security shows up wins and gets to brag about it at the pub later.