A horror setting where you explore what happens after you die in D&D. Explore purgatory and explore one of several new subclasses, ancestries, and new lore.
Description:
So, you died. Now what? Death is an inevitable embrace for all adventurers. So too is resurrection, it would seem, in worlds graced by divine magic. But what about that waiting period? While you are stuck in the afterlife waiting for a clerics hand to return you from a critical failurehow do you bide your time?
A horror setting where you explore what happens after you die in D&D. Explore purgatory and explore one of several new subclasses, ancestries, and new lore.
Description:
So, you died. Now what? Death is an inevitable embrace for all adventurers. So too is resurrection, it would seem, in worlds graced by divine magic. But what about that waiting period? While you are stuck in the afterlife waiting for a clerics hand to return you from a critical failurehow do you bide your time?
A horror setting where you explore what happens after you die in D&D. Explore purgatory and explore one of several new subclasses, ancestries, and new lore.
Description:
So, you died. Now what? Death is an inevitable embrace for all adventurers. So too is resurrection, it would seem, in worlds graced by divine magic. But what about that waiting period? While you are stuck in the afterlife waiting for a clerics hand to return you from a critical failurehow do you bide your time?
A horror setting where you explore what happens after you die in D&D. Explore purgatory and explore one of several new subclasses, ancestries, and new lore.
Description:
So, you died. Now what? Death is an inevitable embrace for all adventurers. So too is resurrection, it would seem, in worlds graced by divine magic. But what about that waiting period? While you are stuck in the afterlife waiting for a clerics hand to return you from a critical failurehow do you bide your time?
Indy's own VtM podcasters bring their brand of edu-tainment to share lore, mechanics, and consent calibration for World of Darkness and horror gaming.
Description:
Three spooky nerds rose up from the music scene to share their love of horror gaming. They like to talk through the history and metaplot of World of Darkness with media analysis and first hand experience. Gaming and Storytelling are tools to build community and share experiences and culture. Why not do it with humor and respect towards each other?
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.