The players are hired at the last minute by a mysterious stranger to do a heist. They're told not to steal anything except a small trinket. Odd, but the job pays really well.
Description:
We are going to go over character creation, then run 1 of 4 modules. Ghosts of Lovers Past: The players are hired at the last minute by a mysterious stranger to do a heist. Hear Hear, Your Honor: The characters are framed for a burglary they didn’t commit, but the conspiracy is more far-reaching than they might realize at first. Building Bridges: The party has, for whatever reason, decided to build a bridge out in the wilderness. The Wet Sacrament: It is not unknown for lizardfolk to be spotted in the forest on the edges of the swamp but lately, things have gone suspiciously quiet. Though it is only a legend to some, there is a story of an ancient temple built to a terrible goddess. Perhaps it has finally been unearthed...
It begins in the dark confines of the cargo hold of the Memento Mori, a general purpose spacefaring cargo ship. The cargo is corpses. The destination is a facility that makes edible corpse starch.
Description:
The adventure begins in the dark confines of the cargo hold of the Memento Mori, a general purpose spacefaring cargo ship. The cargo is corpses — Imperial citizen’s remains — being delivered to the Priory of the Sacred Form, a facility that processes cadavers to make edible corpse starch. This is an investigative adventure focused on the recovery of the Revelator, a piece of xenos technology. The characters are hired under strange circumstances by Inquisitorial Interrogator Prodita Mendax, and sent to the cemetery moon Daedalon to retrieve the xenotech device. X-Card will be in use.
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Done alot of crazy drek in your time and you’ve geeked SINNERS and SINLESS alike. You figured you'd be ready for anything, but as your convoy closed with the Iron Horse you know you'd been wrong.
Description:
As an experienced runner in Denver you’ve found yourself in a bit of a hard spot, caught between favors, debts, bribes, and threats with only one way out. The Johnson has promised to get the Triads, Yaks, or even the Star off your crews’ backs if you’d take the job, even a massive cash bonus assuming you were still around to collect, not like you had any other choice. The job itself was simple: hijack a maglev transport. As usual the tricky bits are in the details. The owner? Ares Macrotechnologies. The vehicle class? Iron Horse Superheavy. The route? Straight through the deadlands, full of astral interference, matrix dead zones, and all sorts of mutated biologicals.
Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power.
Description:
Finally someone runs out of options and becomes HEXED. In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the game.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until-
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
Experience a unique perspective as you play a character based on one of 6 small animals. The Awakened Woods they inhabit is sanctuary to non-predators and an idyllic, peaceful home, until...
Description:
The Awakened Woods is protected by a village of Sprites (tiny fey) who live in the center of the woods in the Nexus Grove. They have used their magic to ward the woods from humanoids and predatory animals, allowing those creatures that live on plants and insects to flourish in a cooperative setting. Animals that live within the Woods find themselves with increased intelligence, similar to the awakened spell. The Woods have been a haven for these small animals for centuries and it has enabled them to thrive together in peace and harmony… Until one day a fox walks in.
A fast and furiously funny card game of poison toasts and split-second treachery. It's a wine tasting to die for...
Description:
It is the party of the year, and all your worst enemies have been invited. You have brought along a bottle of poison to help spice the evening up. Funny, so did all the other guests. With all the witty banter and bumbling of the staff, you have lost track of which glasses of wine were poisoned. The only thing certain is that someone is going to die, and the survivors will have a good laugh. It's all in good fun, so long as you have the last one. So, propose a toast, and drink as if there were no tomorrow, because, for you, tomorrow may never come. The pellet with the poison is in the flagon with the dragon, the vessel with the pestle has the brew that is true.