Who ya gonna call? You've been dealing with the supernatural for a while, thus far you've been the only game in town. Then a competing company opens up shop (GhostX).
Description:
Who ya gonna call? Youve been dealing with the supernatural for a while now, and thus far youve been the only game in town. Then all of a sudden a new competing paranormal investigation company opens up shop (GhostX). They seem to be generally more reliable and better equipped than you, and their building doesnt smell of sweat and kung pao chicken. They also have an unfortunate tendency to show up on the scene just before you, so that youll walk into a job only to find that theyre walking out, captured ghost in hand.
2 Players per team 1,000pts. each. Can form your team with friends or paired with another player. Using 10th edition Games Workshop Terrain Layouts.
Description:
Leviathan Rules as of 3/5/2024 but will adjust for any new releases before July 16th. Check back for updates. Rosters are due July 20th no rules adjustments with street dates after July 20th will be used. We will have a best-painted army contest between rounds 2 and 3. Must display the army you played with. More details to be updated as they are released from Games Workshop. See our website for the most up to date information.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
They say during your teenage years, changes happen, but morphing into animals was not supposed to be part of the experience. Its the 90s, humanity is in danger, and its time to get wild!
Description:
Ever since your group acquired the ability to morph, things have been getting stranger. There have been reports of missing animals, monster sightings, and unusual people interested in your town. Inspired by 90s series like Animorphs, Secret World of Alex Mack, and Saved by the Bell, youll create a team of shapeshifters. A task is easier said than done when youve got homework to do, detention to serve, and not to mention that big school dance tomorrow!
Ordinary traffic accident. Unlucky turn of events. This grisly scenario explores the initial horrors of life beyond death.
Description:
Ordinary people involved in a traffic accident doesn't sound like the opening of a great story. It is the start of your story... Death was only the beginning. Play one of six pre-gen characters or their darker other half, the Shadow, in this grisly scenario that explores the personal horrors that await you after you die... Wraith is often called the darkest of any of the game settings from White Wolf's World of Darkness.
Prepare to unleash your inner duelist in the most exhilarating duels, where the gathering of card game masters ever assembled awaits!
Description:
Attention, duelists! Gather 'round and heed my words! A momentous dueling session awaits, and I implore you to lend me your ears. Should we amass a meager gathering of four passionate warriors, fear not, for I shall partake in the fateful battles myself, raising our numbers to a formidable 12 maximum. Prepare yourselves, for this, is not just a duel; it is an odyssey of greatness, where heroes shall rise and history shall be made. Four brave souls have answered the call, ready to embark on a journey that will test their mettle and ignite the flames of competition. But lo and behold, a whisper in the wind spreads throughout the lands, attracting the attention of seven, no, eight exceptional duelists from far and wide. P.S. Limited number of loaner decks available.
Prepare to unleash your inner duelist in the most exhilarating duels, where the gathering of card game masters ever assembled awaits!
Description:
Attention, duelists! Gather 'round and heed my words! A momentous dueling session awaits, and I implore you to lend me your ears. Should we amass a meager gathering of four passionate warriors, fear not, for I shall partake in the fateful battles myself, raising our numbers to a formidable 12 maximum. Prepare yourselves, for this, is not just a duel; it is an odyssey of greatness, where heroes shall rise and history shall be made. Four brave souls have answered the call, ready to embark on a journey that will test their mettle and ignite the flames of competition. But lo and behold, a whisper in the wind spreads throughout the lands, attracting the attention of seven, no, eight exceptional duelists from far and wide. P.S. Limited number of loaner decks available.