Armed bandits have come to rob honest citizens of their wallets and jewels. Whoever bags the most loot and fired the most bullets to receive the $1,000 braggart bonus will be the winner!
Description:
"On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?
"
You must consider both public and hidden information when wagering your limited influence in each season of the year. As the nine key nobles are progressively revealed, your fortunes rise and fall.
Description:
Cursed Court is a game of bidding and bluffing. Each player can access a different set of limited information (via shared cards and public cards) about who will wield influence in court each year. Place bets on known influencers or bluff elsewhere on the game board in the hopes of pointing your opponents in the wrong direction. Outbid your opponents to win the favor of your chosen nobles, but be careful! With only four wagering crowns to play and a limited number of coins to spend, your resources can stretch only so far. Will you back the most influential nobles and win your place by their side? Find out in Cursed Court.
You must consider both public and hidden information when wagering your limited influence in each season of the year. As the nine key nobles are progressively revealed, your fortunes rise and fall.
Description:
Cursed Court is a game of bidding and bluffing. Each player can access a different set of limited information (via shared cards and public cards) about who will wield influence in court each year. Place bets on known influencers or bluff elsewhere on the game board in the hopes of pointing your opponents in the wrong direction. Outbid your opponents to win the favor of your chosen nobles, but be careful! With only four wagering crowns to play and a limited number of coins to spend, your resources can stretch only so far. Will you back the most influential nobles and win your place by their side? Find out in Cursed Court.
A cooperative, hidden information game where you and your partner decorate your home in a way that makes you both happy. Can you find a happy compromise, or is it time to move out?!
Players are master painters working to restore a fresco in a Renaissance church.
Description:
Each round begins with players deciding what time they would like to wake up for the day, however, the earlier you wake up your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in! Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers, or when other traders use the cities they control.
Description:
"After controlling a line between two cities with your pawns, you can decide to build an office or to get a skill improvement from some of the cities. Players have to improve their traders' ""skills"" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, getting the right to place pawns, and getting additional special pawns. Players must constantly adjust their plans as their opponents try to block their paths to victory points. "
Players proceed from being a Lord to becoming the most powerful ally of the king. Develop your own knighthood, win glory in France, or push laws that will will benefit you the most.
Description:
In Lancaster, the players want to proceed from simply being a Lord to being the most powerful ally of the king. They may achieve this by developing their own knighthood, as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France. In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.