Players are master painters working to restore a fresco in a Renaissance church.
Description:
Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in!
Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness.
Once, Etherium was plentiful and the land was peaceful. Now, its presence in the world has dwindled, and elite casters battle to control the last place this resource can be harnessed, the Godsforge.
Description:
This game features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Play with the expansion decks if you choose.
Once, Etherium was plentiful and the land was peaceful. Now, its presence in the world has dwindled, and elite casters battle to control the last place this resource can be harnessed, the Godsforge.
Description:
This game features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Play with the expansion decks if you choose.
Once, Etherium was plentiful and the land was peaceful. Now, its presence in the world has dwindled, and elite casters battle to control the last place this resource can be harnessed, the Godsforge.
Description:
This game features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Play with the expansion decks if you choose.
The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers, or when other traders use the cities they control.
Description:
After controlling a line between two cities with your pawns, you can decide to build an office or to get a skill improvement from some of the cities. Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, getting the right to place pawns, and getting additional special pawns. Players must constantly adjust their plans as their opponents try to block their paths to victory points.
This is doing medicine old-school - in ancient Greece. Primarily resource management and worker placement.
Description:
We bring a collection of medical and emergency games to Gen Con for people to try. We are showcasing some of them as individual game events (like this event) where people learn and play the game. In Hippocrates, you admit your patients, recruit your doctors, buy your supplies, and treat your patients across 4 rounds. 2 copies / 4 players per copy.
Work together to contain a spreading wildland fire. This is a push-your-luck game where players roll dice to determine how well they do.
Description:
We are bringing a collection of medical and emergency to Gen Con for people to try. We are showcasing some of them as individual game events like this one. 3 copies / 4 players per copy.
Your advisor has given you five minutes to synthesize a molecule with particular properties. You have a handful of atoms and a million possibilities. Can you solve the puzzle and deliver the target?
Description:
Absolutely no chemical knowledge is required. Starting with a handful of atoms and using real chemistry tools, you have five minutes to build a molecule from scratch. The stockroom is limited, so choose your trades wisely! Score points by incorporating the available functional groups, structural components, and properties into your molecule. After three rounds, who will be crowned the best aspiring chemist?
Your advisor has given you five minutes to synthesize a molecule with particular properties. You have a handful of atoms and a million possibilities. Can you solve the puzzle and deliver the target?
Description:
Absolutely no chemical knowledge is required. Starting with a handful of atoms and using real chemistry tools, you have five minutes to build a molecule from scratch. The stockroom is limited, so choose your trades wisely! Score points by incorporating the available functional groups, structural components, and properties into your molecule. After three rounds, who will be crowned the best aspiring chemist?
Your advisor has given you five minutes to synthesize a molecule with particular properties. You have a handful of atoms and a million possibilities. Can you solve the puzzle and deliver the target?
Description:
Absolutely no chemical knowledge is required. Starting with a handful of atoms and using real chemistry tools, you have five minutes to build a molecule from scratch. The stockroom is limited, so choose your trades wisely! Score points by incorporating the available functional groups, structural components, and properties into your molecule. After three rounds, who will be crowned the best aspiring chemist?