Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers, or when other traders use the cities they control.
Description:
After controlling a line between two cities with your pawns, you can decide to build an office or to get a skill improvement from some of the cities. Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, getting the right to place pawns, and getting additional special pawns. Players must constantly adjust their plans as their opponents try to block their paths to victory points.
Select something from our medical and emergency games library. We can help teach games if needed. Envisioning 3-4 groups of 2-5 players.
Description:
It will be likely that we can stay a little longer if playing a longer game since the tables will not be in use after this session. Games that we plan to bring: Abomination (longer), Alexandria, Bad Doctor, Build a Cure, Clinic (longer), Critical Care, Dice Hospital, Emergency Broadcast, Fire Tower, Flash Point: Fire Rescue, Flatline, Health Heart Hospital, Hippocrates (longer), Hospital Rush, Hotshots, Immune, Ladder 29, Organ Attack, Pandemic, Pandemic: Hot Zone, Pandemic: Contagion, Pandemic: The Cure, Paramedics: Clear!, Plague Inc., Pocket Pharma, Quarantine, The Brigade, Viral, Virulence, We Care
Select something from our medical and emergency games library. We can help teach games if needed. Envisioning 3-4 groups of 2-5 players.
Description:
It will be likely that we can stay a little longer if playing a longer game since the tables will not be in use after this session. Games that we plan to bring: Abomination (longer), Alexandria, Bad Doctor, Build a Cure, Clinic (longer), Critical Care, Dice Hospital, Emergency Broadcast, Fire Tower, Flash Point: Fire Rescue, Flatline, Health Heart Hospital, Hippocrates (longer), Hospital Rush, Hotshots, Immune, Ladder 29, Organ Attack, Pandemic, Pandemic: Hot Zone, Pandemic: Contagion, Pandemic: The Cure, Paramedics: Clear!, Plague Inc., Pocket Pharma, Quarantine, The Brigade, Viral, Virulence, We Care
Build your clinic, hire your workers, bring in your patients, and treat as many as you can.
Description:
We are bringing a collection of medical and emergency to Gen Con to demo specific games and have a library of these games for people to try. We are showcasing some of them as individual game events like this one.
Patients are constantly coming through the door. Add on rooms or specialists to treat as many patients as you can. Run your hospital better than the other players.
Description:
We are bringing a collection of medical and emergency to Gen Con to demo specific games and have a library of these games for people to try. We are showcasing some of them as individual game events like this one.
Medical Games: Flash Point: Fire Rescue (Experienced)
Summary:
Firefighting game where you work together to save victims before the building comes down. Intended for experienced players. Expansion materials will be available.
Description:
We are bringing a collection of medical and emergency games to Gen Con to demo and have a library of these games for people to try. We are showcasing some of them as individual game events like this one.
Admit your patients, recruit your doctors, buy your supplies, and treat your patients. This is doing medicine old-school - in ancient Greece. Primarily resource management and worker placement.
Description:
We are bringing a collection of medical and emergency games to Gen Con to demo and have a library of these games for people to try. We are showcasing some of them as individual game events like this one. 2 copies / 4 players per copy.