Your posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. But why do the women all wear mourning dresses? Set in 1876 New Mexico Territory.
Description:
Sheriff Isaiah Rinehart and his posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. The Spanish-speaking inhabitants are so friendly. But why do all of the women wear mourning dresses? Are they concealing the criminal, or do they have their own secrets? Set in 1876 New Mexico Territory and tying in with Down Darker Trails (book not necessary). Pre-gens provided.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided. Access to Microsoft Teams event provided at no cost.
A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided.