A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do you discover you aren't down here alone. Set in the classic H.P. Lovecraft 1930s.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again. Suitable for any level of player, but intended as a two hour demo for new players.
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do you discover you aren't down here alone. Set in the classic H.P. Lovecraft 1930s.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again. Suitable for any level of player, but intended as a two hour demo for new players.
The farmers of Dunhollow need the adventurers' help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. Characters created during session.
Description:
The battle that drove away the Chaos demons also killed all of the valley's priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers' help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it's going to be bad. Characters created during session.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners & strangest inhabitants. Pre-Gens provided.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city’s mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it’s the wrong day. Based on the Corpse short story cycle by James Lowder, who is also your GM. No experience with Call of Cthulhu needed. Part of Chaosium’s“Play with the Creator!” block of events. Pre-gens provided.
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
When a farmer complains that the tenant farm he was just given is haunted by a frightful spirit, the adventurers must resolve his plight. How will the ancestors judge you?
Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village? Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways. Modern Day Cthulhu, Pre gens provided.
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?