Artifact Rush, Part 2. An arcanoarcheologist is in trouble, and she needs a team of runners to help her out. She’s gotten her hands on an artifact that the Foundations will pay big bucks for. Problem is, she stole it and the original owners aren’t real happy with her. Can the runners keep her safe while she finds them all a big payday?
Artifact Rush, Part 2. An arcanoarcheologist is in trouble, and she needs a team of runners to help her out. She’s gotten her hands on an artifact that the Foundations will pay big bucks for. Problem is, she stole it and the original owners aren’t real happy with her. Can the runners keep her safe while she finds them all a big payday?
Buried Underground, Part 3. Your fixer’s daughter was killed by a copycat of the Mayan Cutter last summer, and he’s finally managed to track down the man responsible. He wants revenge, and wants a team of runners to handle that for him. Ready to serve up a side of vengeance?
Buried Underground, Part 3. Your fixer’s daughter was killed by a copycat of the Mayan Cutter last summer, and he’s finally managed to track down the man responsible. He wants revenge, and wants a team of runners to handle that for him. Ready to serve up a side of vengeance?
Artifact Rush, Part 3. A mysterious artifact is in the hands of the Illuminates of the New Dawn, and the only way to find it is a rather unlikely source who’s not going to talk to the runners willingly. Take down a particularly “hard target” and find out where the Illuminates are holed up before they complete their ritual, or things will get a whole lot nastier in Seattle.
Artifact Rush, Part 3. A mysterious artifact is in the hands of the Illuminates of the New Dawn, and the only way to find it is a rather unlikely source who’s not going to talk to the runners willingly. Take down a particularly “hard target” and find out where the Illuminates are holed up before they complete their ritual, or things will get a whole lot nastier in Seattle.
Learn how to be a more effective GM, how to deal with disruptive personalities, and how to ensure that everyone has a good time. Covers advanced rules and gamemastering techniques.
Learn how to be a more effective GM, how to deal with disruptive personalities, and how to ensure that everyone has a good time. Covers basic GM advice and the basic Shadowrun rules.
It's Aztechnology vs. the world, and only a single group of shadowrunners stand in their way. They are legends in the biz, and if anyone can succeed it's them. Compete in the annual Shadowrun Tournament, where teams compete based on rules knowledge, roleplaying, and their ability to work together as a team for fame, glory, and best of all, swag! All players move on to Round 2 on Saturday!