Mr. Johnson has a not-so-legal job to get done and is looking to hire some new runners. It may be dangerous, but can you get it done and make it to payday? An introductory mission for beginners.
Description:
Want to try Shadowrun and get right into the action? Bring a brand new 6th ed. character or select a pregenerated one. This 2-hour mini mission will get your dice rolling.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
Our premiere event! Come play with the creative forces that bring the whole universe to life in a multi-table event where each group completes separate missions to accomplish a greater goal!
Description:
This is a separate event from our Shadowrun Missions tables, though Missions legal characters will be playable. If you do not have a character, Pre-Generated characters appropriate to the run will be available.
This demonstration is an hour long event that will introduce players to the Leviathans world and the tabletop game. The first 40 minutes or so of the event walks you through this information and the first few turns of the game, then you play the rest of the hour out while GMs are available to help and answer questions.
This demonstration is an hour long event that will introduce players to the Leviathans world and the tabletop game. The first 40 minutes or so of the event walks you through this information and the first few turns of the game, then you play the rest of the hour out while GMs are available to help and answer questions.
This demonstration is an hour long event that will introduce players to the Leviathans world and the tabletop game. The first 40 minutes or so of the event walks you through this information and the first few turns of the game, then you play the rest of the hour out while GMs are available to help and answer questions.