Learn to play the newer, faster, more streamlined version.
Description:
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
In 3052 ComStar stopped the Clan Invasion cold in the Battle of Tukayyid. Five years later, a coalition of every major power goes on the offensive to push Clan Smoke Jaguar out of the Sphere entirely.
Description:
Five years ago, the Clan invasion of the Inner Sphere was halted by the Battle of Tukayyid. Now, a Second Star League, a coalition of every Great House, ComStar, mercenaries, and even some of the Clans themselves descend on the Occupation Zone of Clan Smoke Jaguar hellbent on pushing them back out of the Inner Sphere entirely. On Yamarovka, Pesht, and Albiero, Delta and Zeta Galaxies of the Smoke Jaguars fight a desperate battle against the SLDF offensive. The survival of their entire Clan hangs in the balance!
In 3052 ComStar stopped the Clan Invasion cold in the Battle of Tukayyid. Five years later, a coalition of every major power goes on the offensive to push Clan Smoke Jaguar out of the Sphere entirely.
Description:
Five years ago, the Clan invasion of the Inner Sphere was halted by the Battle of Tukayyid. Now, a Second Star League, a coalition of every Great House, ComStar, mercenaries, and even some of the Clans themselves descend on the Occupation Zone of Clan Smoke Jaguar hellbent on pushing them back out of the Inner Sphere entirely. On Yamarovka, Pesht, and Albiero, Delta and Zeta Galaxies of the Smoke Jaguars fight a desperate battle against the SLDF offensive. The survival of their entire Clan hangs in the balance!
In 3052 ComStar stopped the Clan Invasion cold in the Battle of Tukayyid. Five years later, a coalition of every major power goes on the offensive to push Clan Smoke Jaguar out of the Sphere entirely.
Description:
Five years ago, the Clan invasion of the Inner Sphere was halted by the Battle of Tukayyid. Now, a Second Star League, a coalition of every Great House, ComStar, mercenaries, and even some of the Clans themselves descend on the Occupation Zone of Clan Smoke Jaguar hellbent on pushing them back out of the Inner Sphere entirely. On Yamarovka, Pesht, and Albiero, Delta and Zeta Galaxies of the Smoke Jaguars fight a desperate battle against the SLDF offensive. The survival of their entire Clan hangs in the balance!
In 3052 ComStar stopped the Clan Invasion cold in the Battle of Tukayyid. Five years later, a coalition of every major power goes on the offensive to push Clan Smoke Jaguar out of the Sphere entirely.
Description:
Five years ago, the Clan invasion of the Inner Sphere was halted by the Battle of Tukayyid. Now, a Second Star League, a coalition of every Great House, ComStar, mercenaries, and even some of the Clans themselves descend on the Occupation Zone of Clan Smoke Jaguar hellbent on pushing them back out of the Inner Sphere entirely. On Yamarovka, Pesht, and Albiero, Delta and Zeta Galaxies of the Smoke Jaguars fight a desperate battle against the SLDF offensive. The survival of their entire Clan hangs in the balance!
In 3052 ComStar stopped the Clan Invasion cold in the Battle of Tukayyid. Five years later, a coalition of every major power goes on the offensive to push Clan Smoke Jaguar out of the Sphere entirely.
Description:
Five years ago, the Clan invasion of the Inner Sphere was halted by the Battle of Tukayyid. Now, a Second Star League, a coalition of every Great House, ComStar, mercenaries, and even some of the Clans themselves descend on the Occupation Zone of Clan Smoke Jaguar hellbent on pushing them back out of the Inner Sphere entirely. On Yamarovka, Pesht, and Albiero, Delta and Zeta Galaxies of the Smoke Jaguars fight a desperate battle against the SLDF offensive. The survival of their entire Clan hangs in the balance!
In 3052 ComStar stopped the Clan Invasion cold in the Battle of Tukayyid. Five years later, a coalition of every major power goes on the offensive to push Clan Smoke Jaguar out of the Sphere entirely.
Description:
Five years ago, the Clan invasion of the Inner Sphere was halted by the Battle of Tukayyid. Now, a Second Star League, a coalition of every Great House, ComStar, mercenaries, and even some of the Clans themselves descend on the Occupation Zone of Clan Smoke Jaguar hellbent on pushing them back out of the Inner Sphere entirely. On Yamarovka, Pesht, and Albiero, Delta and Zeta Galaxies of the Smoke Jaguars fight a desperate battle against the SLDF offensive. The survival of their entire Clan hangs in the balance!
Take command of one of the available SuperHeavy Mechs with supporting units, in a free-for-all battle.
Description:
Players get to pick from 11 forces (2 for team play) anchored by a SuperHeavy Mech. Supporting units. The units formed will represent their appropriate faction, era and unit formation types. The goal is to destroy as many of the opposing SuperHeavy units without losing your own.
Take command of one of the available SuperHeavy Mechs with supporting units, in a free-for-all battle.
Description:
Players get to pick from 11 forces anchored by a SuperHeavy Mech. Supporting units will form combined arms units. The units formed will represent their appropriate faction, era and unit formation types. The goal is to destroy as many of the opposing SuperHeavy units without losing your own.
Learn or get a refresher to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.