CMP 2019-08 Old World, New Order: LOX, Locks & Lochs
Summary:
In the wake of NeoNET's fall, one of their component corps has turned their attention to their home. When an AA corporation flexes its muscles, the old world must adjust to a new order. Part 4 of 4.
CMP 2019-08 Old World, New Order: LOX, Locks & Lochs
Summary:
In the wake of NeoNET's fall, one of their component corps has turned their attention to their home. When an AA corporation flexes its muscles, the old world must adjust to a new order. Part 4 of 4.
CMP 2019-09: Viva Las Vegas PRIME: A Feast or Famine Kind of City
Summary:
Waking in the desert with no memories of the evening, the runners find themselves hunted by unknown enemies. Do they have what it takes to solve the night's mystery and escape with their lives?
CMP 2019-09: Viva Las Vegas PRIME: A Feast or Famine Kind of City
Summary:
Waking in the desert with no memories of the evening, the runners find themselves hunted by unknown enemies. Do they have what it takes to solve the night's mystery and escape with their lives?
CMP 2019-09: Viva Las Vegas PRIME: A Feast or Famine Kind of City
Summary:
Waking in the desert with no memories of the evening, the runners find themselves hunted by unknown enemies. Do they have what it takes to solve the night's mystery and escape with their lives?
Play the Duke of Catalyst Game Labs: Loren Coleman! He will play against all opponents at the same time!
Description:
Each player will have the Duke board in front of them and be playing against Loren. Loren will take his turn at each board and then move on to the next board. The player needs to make their next move before Loren gets back to their table (Loren having taken his turn at all other boards in the meantime). If Loren wins more of the games than the players he wins, if the players win more of the games than Loren the players win.
Campaign play where players can use more advanced characters in more advanced scenarios and will be able to improve their characters based on the XP earned in the game.
Description:
Characters will build up XP and stickers based on how successful they are in completing the adventure. They can then use these improved characters in future Dragonfire Campaign sessions at the convention so they can attempt more difficult adventures. GMs will work with players at the beginning of the session to decide based on the built up XP of characters at a session which adventure they should try to undertake.
Campaign play where players can use more advanced characters in more advanced scenarios and will be able to improve their characters based on the XP earned in the game.
Description:
Characters will build up XP and stickers based on how successful they are in completing the adventure. They can then use these improved characters in future Dragonfire Campaign sessions at the convention so they can attempt more difficult adventures. GMs will work with players at the beginning of the session to decide based on the built up XP of characters at a session which adventure they should try to undertake.
Campaign play where players can use more advanced characters in more advanced scenarios and will be able to improve their characters based on the XP earned in the game.
Description:
Characters will build up XP and stickers based on how successful they are in completing the adventure. They can then use these improved characters in future Dragonfire Campaign sessions at the convention so they can attempt more difficult adventures. GMs will work with players at the beginning of the session to decide based on the built up XP of characters at a session which adventure they should try to undertake.
Campaign play where players can use more advanced characters in more advanced scenarios and will be able to improve their characters based on the XP earned in the game.
Description:
Characters will build up XP and stickers based on how successful they are in completing the adventure. They can then use these improved characters in future Dragonfire Campaign sessions at the convention so they can attempt more difficult adventures. GMs will work with players at the beginning of the session to decide based on the built up XP of characters at a session which adventure they should try to undertake.