Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
Join our team for a live playtest. We'll introduce our newest cards to the deck & you can tell us how bad they are before you write a thinkpiece about it.
A comedy show & concert hosted that you would be a dingus to miss. Tickets include a bag of exclusive branded garbage from Cards Against Humanity & other, better games.
Description:
A comedy show & concert hosted that you would be a dingus to miss. Tickets include a bag of exclusive branded garbage from Cards Against Humanity & other, better games. We've reserved select tickets at a discounted price for Gen Con attendees. Doors open at 7:30 pm.
Game designers Max Temkin, Bernie DeKoven, and other industry-leading game designers will lead a roundtable discussion on fun, playfulness, and the process of designing and testing games.
Perspectives on Making Your First Game: CAH Deathbabies Talk
Summary:
12 of the finalists from Cards Against Humanity's Deathmatch come to give you advice on making your game, from self or professional publishing to how to kick yourself in the butt to make it happen.
Description:
12 of the finalists from Cards Against Humanity's Deathmatch come to give you advice on making your game, from self publishing, making games one at a time to "selling out" to professional publishers. How do you go from a idea to a finished product? 12 new game designers had 12 different experiences. Come hear them all to find a path that might work for you, but most importantly, MAKE IT WORK. If you have an idea, we'll help you kick yourself in the butt to make it happen.