Camarilla, Anarchs, & Independents have been invited to a mysterious auction. What will they find, & more importantly.. which faction will come away with the most valuables?
Description:
Opening night of the game the players will arrive with their characters ready for play. A selection of pre-made characters with written suggested backgrounds and simplified play instructions provided for those who did not attend the open workshop will be provided. As the players enter the play area there will be a short 5 to 10 minute pre-game talk that will cover the FAQ that were received during the workshop for those who did not attend. The night progresses with the factions having time to interact before the auction of several 'magical artifacts' of interest to each group, coupled with a mysterious theft. Each night is part of the weekend chronicle: for player convenience -- in case of schedule conflict -- each night requires its own admission. Proceeds go to pay for our wonderful ST team, supplies & props, with a portion being donated to Pack22, a wolf/wolfdog rescue.
Camarilla, Anarchs, and Independents have been invited to a mysterious auction. An item has been stolen, and now, the game is afoot to suss out the culprit.
Description:
With the theft of a powerful artifact committed, the Kindred of Indianapolis must now figure out who would commit such a crime. Players are encouraged to have their characters utilize many of their skills and disciplines to either help or hinder the investigation, leading to some wonderful surprises. Each night is part of the weekend chronicle: for player convenience -- in case of schedule conflict -- each night requires its own admission. Proceeds go to pay for our wonderful ST team, supplies & props, with a portion being donated to Pack22, a wolf/wolfdog rescue.
Camarilla, Anarchs, and Independents have been invited to a mysterious auction. An item has been stolen, & fingers are being pointed. so how will the story end?
Description:
The Kindred of the city must make a series of choices, and their actions will determine how the story ends. Players are encouraged to have their characters utilize many of their skills and disciplines to either help or hinder the investigation, leading to some wonderful surprises. Each night is part of the weekend chronicle: for player convenience -- in case of schedule conflict -- each night requires its own admission. Proceeds go to pay for our wonderful ST team, supplies & props, with a portion being donated to Pack22, a wolf/wolfdog rescue.
Join WoD ST Magick as he takes you on a wild adventure in the world of Vampire the Masquerade TTRPG in a 3hr one-shot campaign
Description:
Friday and Saturday Tabletops are scheduled for convenience, in case there's another program at the same time you're also interested in. If you're interested in a session, you only need to sign up for one of the two days. Mekhet and Magick will be running two different One-offs, so it is possible to do one campaign with Magick on Friday, and the other campaign with Mekhet on Saturday, or vice-versa!
Join WoD ST Magick as he takes you on a wild adventure in the world of Vampire the Masquerade TTRPG in a 3hr one-shot campaign.
Description:
Friday and Saturday Tabletops are scheduled for convenience, in case there's another program at the same time you're also interested in. If you're interested in a session, you only need to sign up for one of the two days. Mekhet and Magick will be running two different One-offs, so it is possible to do one campaign with Magick on Friday, and the other campaign with Mekhet on Saturday, or vice-versa!
Join noted WoD ST Voivode Mekhet as he takes you on a wild adventure in the world of Vampire the Masquerade TTRPG in a 3hr one-shot campaign.
Description:
Friday and Saturday Tabletops are scheduled for convenience, in case there's another program at the same time you're also interested in. If you're interested in a session, you only need to sign up for one of the two days. Mekhet and Magick will be running two different One-offs, so it is possible to do one campaign with Mekhet on Friday, and the other campaign with Magick on Saturday, or vice-versa!
Join noted WoD ST Voivode Mekhet as he takes you on a wild adventure in the world of Vampire the Masquerade TTRPG in a 3hr one-shot campaign.
Description:
Friday and Saturday Tabletops are scheduled for convenience, in case there's another program at the same time you're also interested in. If you're interested in a session, you only need to sign up for one of the two days. Mekhet and Magick will be running two different One-offs, so it is possible to do one campaign with Mekhet on Friday, and the other campaign with Magick on Saturday, or vice-versa!
An introduction to the world of Vampire the Masquerade. Learn the mechanics, and create a character for the weekend long LARP to begin that evening.
Description:
Though the game itself will begin on the evening of the first day with a storyline that will span the entire event, player preparation will be one of 2 Orientations, to allow players to get the most interaction with the Storytellers while creating their characters. People who attend this workshop will learn how to make a character, receive an overview on the rules for tests, understand player interactions and Discipline use. This time will also work as a Q&A for Vampire the Masquerade and Laws of the Night in general. Players will be able to make characters that belong to the Anarch Movement, the Camarilla or Independent factions . The Storytelling staff will guide the players to attempt a close to even split of the of the groups.