A worker placement/resource management game. Take charge of monks that go out & gather resources, go on crusades, construct buildings, train clergy, bring in peasants, & defend their abbey.
Description:
A worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game!
Use beak-&-taloned strategy as well as a peck of luck to be the 1st to "flock" 4 of your birds together in a tree besieged by a menagerie of other birds trying to do the same.
Description:
The board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents' birds, a see-saw battle for avian supremacy ensues - and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner.
Use beak-&-taloned strategy as well as a peck of luck to be the 1st to "flock" 4 of your birds together in a tree besieged by a menagerie of other birds trying to do the same.
Description:
The board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents' birds, a see-saw battle for avian supremacy ensues - and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner.
Use beak-&-taloned strategy as well as a peck of luck to be the 1st to "flock" 4 of your birds together in a tree besieged by a menagerie of other birds trying to do the same.
Description:
The board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents' birds, a see-saw battle for avian supremacy ensues - and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner.
Use beak-&-taloned strategy as well as a peck of luck to be the 1st to "flock" 4 of your birds together in a tree besieged by a menagerie of other birds trying to do the same.
Description:
The board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same. By constantly balancing the goal of flocking your own birds and "Flock-Blocking" opponents' birds, a see-saw battle for avian supremacy ensues - and beware the non-player bird-baddies (crows and hawks) that can swoop in to un-nest a would-be winner.
An easy to learn, but difficult to master, strategy card game. Outwit & bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.
Description:
Aura is an easy to learn, but difficult to master, strategy card game. Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen. Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.
An easy to learn, but difficult to master, strategy card game. Outwit & bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.
Description:
Aura is an easy to learn, but difficult to master, strategy card game. Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen. Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.
An easy to learn, but difficult to master, strategy card game. Outwit & bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.
Description:
Aura is an easy to learn, but difficult to master, strategy card game. Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen. Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.
An easy to learn, but difficult to master, strategy card game. Outwit & bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.
Description:
Aura is an easy to learn, but difficult to master, strategy card game. Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen. Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.
An easy to learn, but difficult to master, strategy card game. Outwit & bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen.
Description:
Aura is an easy to learn, but difficult to master, strategy card game. Outwit and bluff your way to victory, but remain flexible, because when the cards are revealed anything can happen. Begin the game with your own deck of cards. Five distinct types of cards are represented by the five colors in your deck. The colors are visible on both the backs and fronts of each card to give the effect of an observable aura when in your hand. Take turns playing cards face down in an attempt to both protect your deck and to remove cards from your opponents’ deck. Win by having the most cards remaining at the end of the game.