Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Nobody puts princess in a tower! An adorably fun, social, & magical spell card game for all ages, sizes, & genders. This hilarious new party game is absolutely addictive.
Description:
Nobody puts princess in a tower! Sparkle*Kitty is an adorably fun, social, and magical spell card game for all ages, sizes and genders. This hilarious new party game from Breaking Games is absolutely addictive and a surprise smash hit of 2017.
Nobody puts princess in a tower! An adorably fun, social, & magical spell card game for all ages, sizes, & genders. This hilarious new party game is absolutely addictive.
Description:
Nobody puts princess in a tower! Sparkle*Kitty is an adorably fun, social, and magical spell card game for all ages, sizes and genders. This hilarious new party game from Breaking Games is absolutely addictive and a surprise smash hit of 2017.
Nobody puts princess in a tower! An adorably fun, social, & magical spell card game for all ages, sizes, & genders. This hilarious new party game is absolutely addictive.
Description:
Nobody puts princess in a tower! Sparkle*Kitty is an adorably fun, social, and magical spell card game for all ages, sizes and genders. This hilarious new party game from Breaking Games is absolutely addictive and a surprise smash hit of 2017.