Lovecraft Meets Tradecraft: Delta Green Scenario Workshop
Summary:
Tips for writing and running Delta Green scenarios to fill your players with cosmic dread. What are the best ways to evoke cosmic terror in modern-day characters and their players?
You may be a superpowered soldier in World War 2, but can you survive the horrors of the Cthulhu Mythos?
Description:
24 January 1942, 0800. Off the coast of Norway. You are part of an Allied group tasked with securing the town of Vaagsvaag (Vågsvåg) and its harbor. As a Talent, your superhuman powers are essential in defeating the Nazi threat. That's why only you know there's a cult called the Black Sun. You need to to determine what the Black Sun - and their attached Übermenschen - are doing in Vaagsvaag. This game is run using the new rules, a mashup of the superpowered WW2 RPG and the Cthulhu Mythos.
When a recreational community is entirely abandoned under mysterious circumstances, agents from Delta Green & its Canadian counterpart join forces to discover what foe threatens the hinterlands.
Description:
When a recreational community on the Lake of the Woods is found entirely abandoned under mysterious circumstances, the agents from Delta Green and its Canadian counterpart M-EPIC join forces to discover if an ancient and terrible foe has reared it's ugly head yet again, or if some new horror is threatening to bring madness and destruction to the hinterlands of North America.
The Allies are about to land on the beaches of Normandy, but you won't be there. Your Talent commando team is going behind the lines. Your mission: Capture Erwin Rommel.
The Allies are about to land on the beaches of Normandy, but you won't be there. Your Talent commando team is going behind the lines. Your mission: Capture Erwin Rommel.
Members of the Kerberos Club protect Queen Victoria's England from all supernatural & other worldly threats. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
Description:
When a strange visitor wielding alien technology causes a riot in the streets of London before kidnapping several leading scientists and thinkers, it is up to the Club to find and stop him. When their pursuit leads them to a mysterious portal, they find the universe is far stranger than even they knew...
The Live Well Institute is a private medical facility catering to the extremely wealthy. You must go undercover to retrieve an agent conducting an unsanctioned investigation there.
The Live Well Institute is a private medical facility catering to the extremely wealthy. You must go undercover to retrieve an agent conducting an unsanctioned investigation there.