You have joined Master Verber's caravan to the isolated village of Gevon as security. You need ensure his safety across the wilderness. Sounds like easy money.
You have joined Master Verber's caravan to the isolated village of Gevon as security. You need ensure his safety across the wilderness. Sounds like easy money.
This is a short adventure that will acquaint players with the setting and feeling behind the world. It's a gothic, medieval world with heavy emphasis on roleplaying.
Description:
The isolated village of Gévon is located a few miles from extensive caverns. Two centuries ago, the Gévonians, assaul- ted by Feondas, took shelter there. They discovered that, in the past, the place had already been used as a shelter by others, and wall paintings even proved that such a use dated back to the time of the Aergewin. Since then, every year on the first days of spring, the Gévonians completely desert their village, only leaving behind a few stabled animals that would be too difficult to take along. The whole community, led by their Demorthèn, goes to the caverns for three days and three nights, with weapons and food, to symbolically commune with their ancestors while honoring the memory of the slaughter that occurred two centuries ago.
You have joined Master Verber's caravan to the isolated village of Gevon as security. You need ensure his safety across the wilderness. Sounds like easy money.
This is a short adventure that will acquaint players with the setting and feeling behind the world. It's a gothic, medieval world with heavy emphasis on roleplaying.
Description:
The isolated village of Gévon is located a few miles from extensive caverns. Two centuries ago, the Gévonians, assaul- ted by Feondas, took shelter there. They discovered that, in the past, the place had already been used as a shelter by others, and wall paintings even proved that such a use dated back to the time of the Aergewin. Since then, every year on the first days of spring, the Gévonians completely desert their village, only leaving behind a few stabled animals that would be too difficult to take along. The whole community, led by their Demorthèn, goes to the caverns for three days and three nights, with weapons and food, to symbolically commune with their ancestors while honoring the memory of the slaughter that occurred two centuries ago.
You have joined Master Verber's caravan to the isolated village of Gevon as security. You need ensure his safety across the wilderness. Sounds like easy money.
Our story takes place in Kalvernach, a city with political schemes and personal feuds. And misfortune has it that it will be up to you to investigate a grievous murder.