An abstract game for two players where the day of the year dictates the setup of the game. Play as either Dusk or Dawn and you must reach the horizon first on three separate game boards to win.
Description:
The three boards represent the day, month, and year and are interconnected so the board state today can impact the board state of the month or year. Your opponent will await your misstep looking for an opportunity to set you back. Perpetual is designed to provide a unique game for each day of the year and to create a daily meta that abstract gamers can commiserate about. Demo Disclaimer: Perpetual is a demo copy only which may include components and artwork that are not yet final.
An abstract game for two players where the day of the year dictates the setup of the game. Play as either Dusk or Dawn and you must reach the horizon first on three separate game boards to win.
Description:
The three boards represent the day, month, and year and are interconnected so the board state today can impact the board state of the month or year. Your opponent will await your misstep looking for an opportunity to set you back. Perpetual is designed to provide a unique game for each day of the year and to create a daily meta that abstract gamers can commiserate about. Demo Disclaimer: Perpetual is a demo copy only which may include components and artwork that are not yet final.
An abstract game for two players where the day of the year dictates the setup of the game. Play as either Dusk or Dawn and you must reach the horizon first on three separate game boards to win.
Description:
The three boards represent the day, month, and year and are interconnected so the board state today can impact the board state of the month or year. Your opponent will await your misstep looking for an opportunity to set you back. Perpetual is designed to provide a unique game for each day of the year and to create a daily meta that abstract gamers can commiserate about. Demo Disclaimer: Perpetual is a demo copy only which may include components and artwork that are not yet final.
Our planet has run out of resources, and we are forced to move. In this competitive board game, players build and develop the best planet to win!
Description:
Each round, each player will place one dual resourced tile on their planet, which is a polyomino shape. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Be careful because some tile placements will trigger "meteors" that make all planets harder to develop and prevent it from scoring points in its row AND column.
Our planet has run out of resources, and we are forced to move. In this competitive board game, players build and develop the best planet to win!
Description:
Each round, each player will place one dual resourced tile on their planet, which is a polyomino shape. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Be careful because some tile placements will trigger "meteors" that make all planets harder to develop and prevent it from scoring points in its row AND column.
Our planet has run out of resources, and we are forced to move. In this competitive board game, players build and develop the best planet to win!
Description:
Each round, each player will place one dual resourced tile on their planet, which is a polyomino shape. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Be careful because some tile placements will trigger "meteors" that make all planets harder to develop and prevent it from scoring points in its row AND column.
Our planet has run out of resources, and we are forced to move. In this competitive board game, players build and develop the best planet to win!
Description:
Each round, each player will place one dual resourced tile on their planet, which is a polyomino shape. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Be careful because some tile placements will trigger "meteors" that make all planets harder to develop and prevent it from scoring points in its row AND column.