A classic game for the bull-headed! Fill rows of cards, but try to avoid playing the sixth card or you'll end up with all of the bullheads!
Description:
To play the game, shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. When someone has passed a particular point threshold, the player with the fewest points wins!
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
Spread out the tiles, roll the dice, and scramble to THWACK a matching tile with your suction-cup thwacker. No match? Thwack the center tile to score big! Thwack the most tiles to win!
Spread out the tiles, roll the dice, and scramble to THWACK a matching tile with your suction-cup thwacker. No match? Thwack the center tile to score big! Thwack the most tiles to win!
Spread out the tiles, roll the dice, and scramble to THWACK a matching tile with your suction-cup thwacker. No match? Thwack the center tile to score big! Thwack the most tiles to win!
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.