As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing.
Description:
Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.
Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool.
Description:
Rarely is a game broken down to its barest elements like this one. Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. A prize tile is worth either positive or negative points (from -5 to +10). Each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining bidding cards and reveal them simultaneously. For positive prizes, the highest card gets the prize; For negative prizes, the lowest card is stuck with the prize. However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line. The highest total score after all fifteen prizes are awarded wins.
Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool.
Description:
Rarely is a game broken down to its barest elements like this one. Players are given an equal deck of bidding cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. A prize tile is worth either positive or negative points (from -5 to +10). Each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining bidding cards and reveal them simultaneously. For positive prizes, the highest card gets the prize; For negative prizes, the lowest card is stuck with the prize. However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line. The highest total score after all fifteen prizes are awarded wins.
This odd tile game revolves around the placement of multi-national customers in a restaurant, so that they are grouped as they prefer.
Description:
The board shows many different tables, each with four chairs around them. The tables are grouped by nation, so the Chinese like to sit with other Chinese. However, some of the chairs are on the border between two nations, so a person from either place could occupy the seat. To further complicate this odd tile game, each of the people is either male or female, and tables must be gender-balanced. As the game progresses some tiles become unplayable.
This odd tile game revolves around the placement of multi-national customers in a restaurant, so that they are grouped as they prefer.
Description:
The board shows many different tables, each with four chairs around them. The tables are grouped by nation, so the Chinese like to sit with other Chinese. However, some of the chairs are on the border between two nations, so a person from either place could occupy the seat. To further complicate this odd tile game, each of the people is either male or female, and tables must be gender-balanced. As the game progresses some tiles become unplayable.
The game board is an oval movement track. 7 differently colored "spies" are placed on the board. Each player uses dice to move spies & score points based on their new location.
Description:
The board shows many different tables, each with four chairs around them. The tables are grouped by nation, so the Chinese like to sit with other Chinese. However, some of the chairs are on the border between two nations, so a person from either place could occupy the seat. To further complicate this odd tile game, each of the people is either male or female, and tables must be gender-balanced. As the game progresses some tiles become unplayable.
The game board is an oval movement track. 7 differently colored "spies" are placed on the board. Each player uses dice to move spies & score points based on their new location.
Description:
The board shows many different tables, each with four chairs around them. The tables are grouped by nation, so the Chinese like to sit with other Chinese. However, some of the chairs are on the border between two nations, so a person from either place could occupy the seat. To further complicate this odd tile game, each of the people is either male or female, and tables must be gender-balanced. As the game progresses some tiles become unplayable.
The game board is an oval movement track. 7 differently colored "spies" are placed on the board. Each player uses dice to move spies & score points based on their new location.
Description:
The board shows many different tables, each with four chairs around them. The tables are grouped by nation, so the Chinese like to sit with other Chinese. However, some of the chairs are on the border between two nations, so a person from either place could occupy the seat. To further complicate this odd tile game, each of the people is either male or female, and tables must be gender-balanced. As the game progresses some tiles become unplayable.
In this simple card game, players either play a chip or pick up a face up numbered card (and whatever chips are on it). The lowest score wins.
Description:
Each turn, players have two options: Play one of their chips to avoid picking up the current face-up card, or pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. However, the choices aren't so easy as players compete to have the lowest score at the end of the game.
In this simple card game, players either play a chip or pick up a face up numbered card (and whatever chips are on it). The lowest score wins.
Description:
Each turn, players have two options: Play one of their chips to avoid picking up the current face-up card, or pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card. However, the choices aren't so easy as players compete to have the lowest score at the end of the game.