The storm came out of nowhere. This storm isn't letting up. How long are we gonna be stuck here? What is that out in the snow? Oh god. It's coming for us. There's no escape. Oh go-
Description:
Rules Light game. We will have two extra characters available, generics accepted while space is available.
The storm came out of nowhere. This storm isn't letting up. How long are we gonna be stuck here? What is that out in the snow? Oh god. It's coming for us. There's no escape. Oh go-
Description:
Rules Light game. We will have two extra characters available, generics accepted while space is available.
The storm came out of nowhere. This storm isn't letting up. How long are we gonna be stuck here? What is that out in the snow? Oh god. It's coming for us. There's no escape. Oh go-
Description:
Rules Light game. We will have two extra characters available, generics accepted while space is available.
The storm came out of nowhere. This storm isn't letting up. How long are we gonna be stuck here? What is that out in the snow? Oh god. It's coming for us. There's no escape. Oh go-
Description:
Rules Light game. We will have two extra characters available, generics accepted while space is available.
Strange signals pull the crew of the Ophelia out of the Drift to investigate the ancient husk of a forgotten warship spiraling toward a neutron star. This enticing mystery hides a much darker secret.
Description:
On a routine scouting mission, the Ophelia begins receiving distress signals of an unknown origin. Messages appear from the current time, the past and the future all simultaneously. The crew hear the messages in their native languages, but all with the same message; "The light summons us all". Dropping out of the drift, the crew spot an ancient war vessel of unknown design slowly spiraling into a neutron star. Radiation readings are like nothing anyone has ever seen before.
Investigate this vessel before it is lost forever in the gravity of the star.
Strange signals pull the crew of the Ophelia out of the Drift to investigate the ancient husk of a forgotten warship spiraling toward a neutron star. This enticing mystery hides a much darker secret.
Description:
On a routine scouting mission, the Ophelia begins receiving distress signals of an unknown origin. Messages appear from the current time, the past and the future all simultaneously. The crew hear the messages in their native languages, but all with the same message; "The light summons us all". Dropping out of the drift, the crew spot an ancient war vessel of unknown design slowly spiraling into a neutron star. Radiation readings are like nothing anyone has ever seen before.
Investigate this vessel before it is lost forever in the gravity of the star.
Come recreate the 8th Edition Warhammer Fantasy starter box at 10mm scale. Fight for either the diabolical Skaven or the noble High Elves.
Description:
No experience or materials required. All rules will be taught and materials provided. Players will each take home a unit stand of their choice. Warmaster Revolution is a fan-based 2nd edition of rules for the game Warmaster.
Skaven Warlock-Engineer Ratachitt desires an ancient and powerful High Elf magical artefact, the Phoenix Stone. Having devised a way to bypass the powerful wards protecting the island, Ratachitt and his allied Warlords fight against the Asur defenders, led by Prince Althran Stormrider. Will the Skaven acquire the Phoenix Stone? Or will the High Elves succeed forcing their opponents back into the holes from which they crawled?
Come recreate the 8th Edition Warhammer Fantasy starter box at 10mm scale. Fight for either the diabolical Skaven or the noble High Elves.
Description:
No experience or materials required. All rules will be taught and materials provided. Players will each take home a unit stand of their choice. Warmaster Revolution is a fan-based 2nd edition of rules for the game Warmaster.
Skaven Warlock-Engineer Ratachitt desires an ancient and powerful High Elf magical artefact, the Phoenix Stone. Having devised a way to bypass the powerful wards protecting the island, Ratachitt and his allied Warlords fight against the Asur defenders, led by Prince Althran Stormrider. Will the Skaven acquire the Phoenix Stone? Or will the High Elves succeed forcing their opponents back into the holes from which they crawled?
Mutants, magic, mayhem, and more! Join a school based on famous classes of sci fi and fantasy, then compete in challenges of skill and creativity.
Description:
Welcome to a very special scholastic competition where "gifted" students come together to show off skills and school spirit. Are you from a super powered school ready to save the day? Perhaps you're a cadet in a spacefaring academy exploring strange new worlds? Or are you a student of the magic arts studying potions and charms? In groups, choose a genre, design your ideal fictional school, and compete against other classes of specially-skilled students for honor, glory, and bragging rights. We'll be using an adjusted version of the homebrew system The Show Must Go On, so there will be a variety of available activities from singing and dancing to drawing to puzzle solving. Each player can decide how they would like to solve challenges, based on their own talents, comfort, skill levels, etc. Family friendly, All are welcome, though any children under 13 must be accompanied by an adult.
Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.- Its all a bit much.-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.