28mm Fantasy Skirmish. Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. Play a wizard & his band of followers.
Description:
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
28mm Fantasy Skirmish. Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. Play a wizard & his band of followers.
Description:
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
28mm Fantasy Skirmish. Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. Play a wizard & his band of followers.
Description:
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
28mm Fantasy Skirmish. Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. Play a wizard & his band of followers.
Description:
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
1956: The Suez Crisis brings the Soviets to threaten war. Ike orders the British & French to stop. Israel must fight alone. Fight these mid-50's canon armed jets. 1/72nd 1950's air combat.
Description:
1956: The Suez Crisis brings the Soviets to threaten war. Ike orders the British and French to stop. Israel must fight alone. Fight these mid-50's canon armed jets. The French agree to supply aircraft. Explore these interesting warbirds and the game.
The movie explored the need to protect the Ultra Secret. This Enigma Code Scenario involves Free & Vichy French; German & British aircraft.
Description:
The movie about the Ultra project explored the need to protect the secret of breaking the Enigma Code. This Scenario involves Free and Vichy French as well as German and British aircraft. The Brits are trying to steal the code. German spies have been told so they can stop the theft. The aircraft may be doomed, but they are interesting.
Rebel starfighters against an Imperial Star Destroyer screened by TIE fighters. The ISD is an immobile Huge ship, using energy to operate its weapons and to regenerate its shields.
Description:
The Rebels have jumped out of hyperspace and into an Imperial trap. The 2nd Death Star’s shields have not been destroyed as planned, forcing the Rebel Fleet to fight the encircling Imperial Fleet in a desperate attempt to keep their forces sufficiently intact to deliver another crippling blow to the Galactic Empire. Can the Rebels survive a run through the Imperial Star Destroyer’s guns and missiles to cripple its bridge? Can the Imperial fighters provide enough cover to protect the Imperial Star Destroyer from imminent destruction? For more information and to review the rules, please check out the BGG link below.