The World is six kilometers long, and one kilometer wide. You're born, you live, and you die, aboard Ad Astra, a generational ship now almost six hundred years from Earth.
Description:
The World is six kilometers long, and one kilometer wide. You're born, you live, you die, aboard the ship, the Ad Astra, now almost six hundred years from Earth. Some people say Landing Day is just a holiday, others say that one day, you'll finish the trip, walk in the open air, live as long as you can. Is the journey real? Are the monsters out there or the monsters inside the ship real? If they are, can anyone actually finish the trip?
We will explore the mechanics of several popular games and discover ways to adapt them for education purposes.
Description:
This session will discuss the mechanics of several popular games and give examples of how the mechanics can be adapted for educational purposes. Games covered will be: 1. Pandemic - Uses in History and current events 2. Mille Bornes - Uses in Math and map skills 3. Steampunk Rally - Uses in Physics and Engineering 4: Monopoly - Uses in Chemistry 5: Life - Uses in teaching life skills such as budgeting Then, you will have a chance to see a short example using the mechanics from "Keep Talking and Nobody Explodes" used for a cooperative math refresher. The example can be played, but an internet connection and device is required for the best experience.
In this Trade Day presentation we will discuss what we have learned as we went from a one man operation to a full fledged game room at our local Comic Con.
Description:
What works and who works are an important part of organizing a game room. We'll also talk about our local gaming events that we have hosted in game stores, schools and libraries. We will share our ideas and also want to hear from the attendees what has worked for the conventions and programs.