Learn how to play a game of government experiments gone wild! Discover the rough and rowdy characters in this new game by Mike Elliott! Includes $2 coupon to purchase the game.
Learn how to play a game of government experiments gone wild! Discover the rough and rowdy characters in this new game by Mike Elliott! Includes $2 coupon to purchase the game.
Learn how to play a game of government experiments gone wild! Discover the rough and rowdy characters in this new game by Mike Elliott! Includes $2 coupon to purchase the game.
Learn how to play a time-traveling trick-taking game. If you don't win a trick, just go back (or forward) in time when you have better cards! Includes $2 coupon to purchase the game.
Learn how to play a time-traveling trick-taking game. If you don't win a trick, just go back (or forward) in time when you have better cards! Includes $2 coupon to purchase the game.
A game in which players compete to craft the hero (or villain) with the greatest destiny. Learn the basics in this low stress and fun session where YOU tell the story!
A game in which players compete to craft the hero (or villain) with the greatest destiny. Learn the basics in a low stress and fun session where YOU tell the story!
I'll teach skills from law school to help you read/write rules for games &/or for real life. If you want to bring some rules you are working on, you can work on them during the event.
Description:
I'll teach skills from law school to help you read/write rules for games &/or for real life. If you want to bring some rules you are working on, you can work on them during the workshop. Bring your own laptop/paper/pencil/etc. depending on how your rules are stored. If you don't, I will have some a sample ruleset for you to work on. If you don't feel like editing rules, you can just relax, listen, and watch everyone else work.
How to Select, Implement and Advocate for Games in Education.
Summary:
With over 10 years experience implementing games in education, Brian Mayer shares how to find games that meet curricular needs; including tips for adjustment, implementation and advocacy.
Description:
Join Gaming and Library Technology Specialist Brian Mayer as he shares over 10 years of experience using games in classrooms and school libraries.
Strong curricular, learning and growth connections are often embedded in many games though they may not always be obvious. Come learn how to dissect game resources, diving deeper than critical thinking and problem solving skills to find the standards support critical for justification of class time.
Also covered will be advice on how to approach adjusting play to meet time restrictions and class size and advocating with administrators and educators for the value that games hold as educational resources.
Attendees will have hands on time to practice many of the skills covered in the session and will get takeaways to help them be successful in their own environments.
How to Spot Good GMing Advice: A Guide for New GMs
Summary:
There’s no shortage of GMing advice on the Internet, but how can you separate the good from the bad? Learn how to recognize good GMing advice that will produce real improvements at your table.
Description:
There’s no shortage of GMing advice on the Internet, but how can you separate the good from the bad? Good GMing advice is hard to write and harder to recognize. The best advice contains certain assumptions about its purpose and it’s reader. We will teach you how to recognize good GMing advice that will produce real improvements at your table.