The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
Whether a player, GM, or host, games require management. How do we organize participation to encourage diversity, player agency, & a happy, healthy, inclusive game environment?
Description:
Most people play tabletop and larp RPGs to socialize with others, yet quite often our gaming groups come with undesired drama and unnecessary tension. Though we want to be open and welcoming to all players, sometimes personality clashes, or perhaps less clear factors, lead to discomfort and disenfranchisement of one or more players. Perhaps organizing role play should not require one to be a therapist, human resources manager, diversity trainer, and life skills coach. Nevertheless, we find ourselves in those roles sometimes. Last year we talked about dealing with toxic players. This year, let's expand the discussion to talk about how we can improve our games by improving the dynamics of our gaming communities. This session will begin with an introduction to the topics by Dr. David Simkins, experienced RPG organizer and scholar, followed by a moderated, open discussion.
1947 - Peggy Carter and Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. Problem solving stressed.
1948 - Peggy Carter and Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. Problem solving stressed.