A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
Cody Pondsmith, line developer & author of the Witcher Tabletop Roleplaying Game, will answer any questions about the RPG & chat with fellow fans about the Witcher franchise.
Your deck is a coven of witches that you lead against foes both mortal and not on a desperate quest for freedom.
Description:
Those who would have freedom must fight for it. Unique deck-building rules allow you to recruit and hone your forces even as your enemy reveals itself. Your fellow players are your allies; teamwork is the key, but resources are limited, so every choice must be made with care. And time is the ultimate constraint; as the moon wanes, your power weakens and the crushing weight of tyranny grows. Can you throw off the British yoke before it's too late?
Your deck is a coven of witches that you lead against foes both mortal and not on a desperate quest for freedom.
Description:
Those who would have freedom must fight for it. Unique deck-building rules allow you to recruit and hone your forces even as your enemy reveals itself. Your fellow players are your allies; teamwork is the key, but resources are limited, so every choice must be made with care. And time is the ultimate constraint; as the moon wanes, your power weakens and the crushing weight of tyranny grows. Can you throw off the British yoke before it's too late?
Your deck is a coven of witches that you lead against foes both mortal and not on a desperate quest for freedom.
Description:
Those who would have freedom must fight for it. Unique deck-building rules allow you to recruit and hone your forces even as your enemy reveals itself. Your fellow players are your allies; teamwork is the key, but resources are limited, so every choice must be made with care. And time is the ultimate constraint; as the moon wanes, your power weakens and the crushing weight of tyranny grows. Can you throw off the British yoke before it's too late?
Take a bunch of people with more power than sense, have them join forces in a team, put them in charge of saving something, whether it is the world, a city, or a life, and watch the sparks fly.
Description:
An award-winning, GM-less game designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one."
Victorian England - a team of amateur archaeologists excavating at Hadrian's Wall are distracted by odd dreams of the past and (surely unrelated) grisly deaths.
Description:
In the north of England, Hadrian's Wall once formed the northern frontier of the mighty Roman Empire, guarding it from the wild tribes (and, some say, less mundane horrors) beyond. However, by these enlightened days of the mid-nineteenth century, it has long since crumbled to a mysterious (if still striking) ruin. As amateur archaeologists (NOT treasure hunters, despite the slurs of some newspapers) you were excited to be invited by one of the local landowners to make the first scientific excavation of Vercovicium, a fort on his property. You could've wished that he seemed more interested in history and less in one-upping his neighbour, but you began with enthusiasm. This has only been slightly tempered by the strangely vivid dreams you've had of Roman times and the increasingly lurid rumours of a (naturally unrelated) series of grisly deaths amongst local people and livestock.