Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
It's Wurchaz where we lay our scene. The niece of a prominent local Carad has been abducted. Can you navigate the volatile waters of the ork capital and solve the mystery?
It's Wurchaz where we lay our scene. The niece of a prominent local Carad has been abducted. Can you navigate the volatile waters of the ork capital and solve the mystery?
Each two player team receives 8 boosters of M14 to build 2 40-card min decks. Four Swiss rounds. Price is per person; teammates register and pay separately. Prizes to teams with 3-1 record or better
Description:
Each two player team will receive 8 boosters of M14 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better
Each two player team receives 8 boosters of M14 to build 2 40-card min decks. Four Swiss rounds. Price is per person; teammates register and pay separately. Prizes to teams with 3-1 record or better
Description:
Each two player team will receive 8 boosters of M14 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better
Each two player team receives 8 boosters of M14 to build 2 40-card min decks. Four Swiss rounds. Price is per person; teammates register and pay separately. Prizes to teams with 3-1 record or better
Description:
Each two player team will receive 8 boosters of M14 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better
Each two player team receives 8 boosters of M14 to build 2 40-card min decks. Four Swiss rounds. Price is per person; teammates register and pay separately. Prizes to teams with 3-1 record or better
Description:
Each two player team will receive 8 boosters of M14 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better
Each two player team receives 8 boosters of M14 to build 2 40-card min decks. Four Swiss rounds. Price is per person; teammates register and pay separately. Prizes to teams with 3-1 record or better
Description:
Each two player team will receive 8 boosters of M14 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better