This one-hour True Grind adventure will take place just before the characters from “The Evading Hilt” seek to enter the city. It will be your task to fight your way through a city containing hordes of Smoak’s minions before finding yourself in front of Fortune’s Gate – a back entrance to the city. There you must defeat a final guardian and determine how to open this magically barred city gate.
This one-hour True Grind adventure will take place just before the characters from “The Evading Hilt” seek to enter the city. It will be your task to fight your way through a city containing hordes of Smoak’s minions before finding yourself in front of Fortune’s Gate – a back entrance to the city. There you must defeat a final guardian and determine how to open this magically barred city gate.
This one-hour True Grind adventure will take place just before the characters from “The Evading Hilt” seek to enter the city. It will be your task to fight your way through a city containing hordes of Smoak’s minions before finding yourself in front of Fortune’s Gate – a back entrance to the city. There you must defeat a final guardian and determine how to open this magically barred city gate.
Taught by multiple Golden Demon winner Aaron Lovejoy, in this class you will learn Aaron's award winning methods for metallic effects using true metallic paints. The class will also cover techniques of painting metallics more rapidly for your tabletop miniatures. What to bring: paints and brushes.
Taught by multiple Golden Demon winner Aaron Lovejoy, in this class you will learn Aaron's award winning methods for metallic effects using true metallic paints. The class will also cover techniques of painting metallics more rapidly for your tabletop miniatures. What to bring: paints and brushes.
A totally radical 80s twist on that Historical Earth lame-o-rama. Wear the coolest shades as you rescue the hottest babes from bogus monsters and commies, all to a soundtrack featuring the wickedest bands of all time! So pop open a New Coke, grab your skateboard, and rock evil into the next millennium!
New York Times Bestselling author Michael A. Stackpole walks you through the twenty most common 'first novel problems' (which plague more than just first novels) and provides a host of solutions for them. If you dread hearing someone say, 'I liked your novel, but...,' this workshop is guaranteed to erase the sorts of problems that lead to just such a statement.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. Twilight Imperium is an epic board game of politics, trade, and interstellar war.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. Twilight Imperium is an epic board game of politics, trade, and interstellar war.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. Twilight Imperium is an epic board game of politics, trade, and interstellar war.