Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay†major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay†major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay†major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
Three years ago Sir Gideon Pendleton, famed industrialist and adventurer, returned the sole survivor of an expedition to the highlands of Guatemala. Rare and valuable artifacts in hand, he claims to have discovered a mysterious ancient civilization and has assembled a new team to return to the site of his alleged discovery. Accessible only by airship, this expedition promises to be dangerous but rewarding. (Victorian costuming rewarded)
By Frank Cassarino. This is the introduction module to the Crimson Valor campaign, a sequel of the Song of the Sea campaign. Captain Hunter sailed into the West leaving behind his two children, the newest privateers on the seas. New ships, new captains, and new peril...
By Frank Cassarino. This is the introduction module to the Crimson Valor campaign, a sequel of the Song of the Sea campaign. Captain Hunter sailed into the West leaving behind his two children, the newest privateers on the seas. New ships, new captains, and new peril...
By Kristin Wetherholt. Following clues from various Syrneth sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
By Kristin Wetherholt. Following clues from various Syrneth sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?