VIPER has been hunting you and your friends for some time, and they have finally caught you. Now you are awaiting you fate in a cold cell. Come see if your superhero can get out of his/her cell and live up to the name of Champions!
A game of hidden agendas, trust and monster hunting in Berlin, 1950. The secretive, mulitnational Reserve Police Agency seeks out the twisted remnants of esoteric wartime technology. But everyone follows their own path and in the darkness beneath Berlin, who can you really trust?
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.