The final battle with the lich ended with a bang. The lich is dead and it is time to go home and celebrate. There is a problem. You aren't in the lich's cave any more. High level fun with D&D and Gamma World. Characters will be supplied but players' characters will be considered.
The two key elements to every game are "theme" and "mechanics". Ironically, these elements are more often at war with each other during the game design process than in harmonious accord. Join IIGoH, Andrew Parks as he discusses the importance of theme in games, and whether a design should begin or end with its theme. He will also discuss different genres of games and how theme is more or less central to each genre.
At the end of the Renaissance, one alchemist rose above the rest: Theophrastus von Bombast der Hohenheim. His skill and knowledge of alchemy and science were legendary. Will you display the needed alchemical talents to be chosen as the next apprentice to the great Theophrastus?
At the end of the Renaissance, one alchemist rose above the rest: Theophrastus von Bombast der Hohenheim. His skill and knowledge of alchemy and science were legendary. Will you display the needed alchemical talents to be chosen as the next apprentice to the great Theophrastus?
The war has been raging now for three years. The atmospheric and orbital assets of both sides have been crippled. Infrastructure was destroyed in the initial bombardment. The reinforcements and reserves have been spent. Both sides are exhausted - they now sit at a deadly stalemate. You four are the only survivors along this front. You have enough firepower to hold off a division, but supplies are running short. And rumor is the Vaylen have infiltrated your ranks. Will you fight on to die a pointless death, will you surrender to the enemy or will you find another more drastic solution?
The war has been raging now for three years. The atmospheric and orbital assets of both sides have been crippled. Infrastructure was destroyed in the initial bombardment. The reinforcements and reserves have been spent. Both sides are exhausted -- they now sit at a deadly stalemate. You four are the only survivors along this front. You have enough firepower to hold off a division, but supplies are running short. And rumor is the Vaylen have infiltrated your ranks. Will you fight on to die a pointless death, will you surrender to the enemy or will you find another more drastic solution?
There's Always a Catch...(Hollow Earth Expedition)
Description:
It’s 1936 and you have it rough: evicted, career on the skids, and you’ve forgotten when you last had a hot meal. Then, out of nowhere, an opportunity! Join an international philanthropist and bon vivant on an expedition bound for the mid-Atlantic. Forget tramp steamers! You’ll travel in style aboard your host’s personal yacht where you’ll be waited on hand and foot, dine on sumptuous cuisine, and enjoy the amenities of your private state room.
There's Always a Catch...(Hollow Earth Expedition)
Description:
It’s 1936 and you have it rough: evicted, career on the skids, and you’ve forgotten when you last had a hot meal. Then, out of nowhere, an opportunity! Join an international philanthropist and bon vivant on an expedition bound for the mid-Atlantic. Forget tramp steamers! You’ll travel in style aboard your host’s personal yacht where you’ll be waited on hand and foot, dine on sumptuous cuisine, and enjoy the amenities of your private state room.
There's Always a Catch...(Hollow Earth Expedition)
Description:
It’s 1936 and you have it rough: evicted, career on the skids, and you’ve forgotten when you last had a hot meal. Then, out of nowhere, an opportunity! Join an international philanthropist and bon vivant on an expedition bound for the mid-Atlantic. Forget tramp steamers! You’ll travel in style aboard your host’s personal yacht where you’ll be waited on hand and foot, dine on sumptuous cuisine, and enjoy the amenities of your private state room.
The hamlet of Vladskovia is under siege by a mysterious plague of zombies. King Fredrick has commissioned a party of adventurers to rescue the village. A light-hearted game of mayhem and mystery.