A short man with a red question mark-umbrella recruits you to help him find and recover a mysterious alien artifact.
Archeology is always an adventure, but you might have signed on for more than you bargained for.
The Doctor and Ace have gone missing and the Time Lords are concerned. You and your fellow travelers have been
pulled out of time to go and rescue the Doctor. Who or what could be behind the timetrap?
Be one of the Enhanced, struggling for global dominance and genetic perfection. Arrange pairings with the other
Enhanced families or crush them ruthlessly. Please bring a Wireless Internet device (WML 1.1 compliant) to partici-
pate. For more information, <www.erniedavis.com/wars>.
Open format. Five 60-minute, Swiss (1 on 1) rounds. Top 16 advance to 60-minute, single-elimination (1 on 1) brack
ed finals. Top 2 advance to the Championship final round in the AEG booth on Saturday.
Round up yer gang and prepare yerself for some rootin’, tootin’ Weird West action in this 2-round Doomtown:
RangeWars Tournament. For tournament/gang-building guidelines, visit <www.diskwars.com>.
This event isn’t for the timid or weak! Bring your toughest 60-health army and join in the night’s battle of blood am
mayhem. There are no restrictions on the number of magicians that you may bring to the table. Beta format.
Swords clash, arrows hiss through the air, and spells flash across the landscape of Esfah! Players bring a
24-health army (at most, 12-health worth of magicians, no Magestorm or promotional dice allowed) and
attempt to qualify for the finals on Sunday. Alpha format.
The heavyweights clash! Players bring 60-health armies composed entirely of monsters. The only rule is that no more
than 2 of any monster may be used. Beta format.
Sharpen your blades, restring your bows, and ready your cavalry. Esfah will be a battleground this day, not a playground 1
for magicians! Bring a 36-health army, but don’t include any magicians in this brutal slugfest. Beta format.