Players struggle to take and hold their ground in this introductory WWII skirmish scenario, using General Glen's Combat Rules for Toy Soldiers. Rules will be taught. Prizes courtesy of Red Shirt Games. GM Glen Simpson.
Players struggle to take and hold their ground in this introductory WWII skirmish scenario, using General Glen's Combat Rules for Toy Soldiers. Rules will be taught. Prizes courtesy of Red Shirt Games. GM Glen Simpson.
Players struggle to take and hold their ground in this introductory WWII skirmish scenario, using General Glen's Combat Rules for Toy Soldiers. Rules will be taught. Prizes courtesy of Red Shirt Games. GM Glen Simpson.
Players struggle to take and hold their ground in this introductory WWII skirmish scenario, using General Glen's Combat Rules for Toy Soldiers. Rules will be taught. Prizes courtesy of Red Shirt Games. GM Glen Simpson.
Players struggle to take and hold their ground in this introductory WWII skirmish scenario, using General Glen's Combat Rules for Toy Soldiers. Rules will be taught. Prizes courtesy of Red Shirt Games. GM Glen Simpson.
Players struggle to take and hold their ground in this introductory WWII skirmish scenario, using General Glen's Combat Rules for Toy Soldiers. Rules will be taught. Prizes courtesy of Red Shirt Games. GM Glen Simpson.
Test your skills with a Sealed Deck and 3 boosters from your choice of expansions (while supplies last) and duel your way to a nice prize. $12.50 fee nets you the materials needed at the booth.
Sanctioned. Swiss-Draw from Thursday and Friday's Qualifiers, plus seeded players.Top thirty-two advance to Sunday's Finals. Next sixty-four advance to side event finals, consisting of four sixteen-player, single-elimination tournaments. Players must play with the same clan they qualified onsite, but may change their decks.
Sanctioned. Swiss-Draw. Open format. 40/40 Constructed.Top thirty-two finishers, plus the top of each clan (unless already one of the top thirty-two) advance to Saturday's Final Battle.