Shock Force armies are provided for you to fight for a slice of the American Pie in this mega battle to the death. Will you rule the field? Only the Fixers know for sure. Have your own 2000-point faction of Shock Force figures? GREAT! Bring them along.
Darkness.You awake in a cavern where nothing is familiar, including the six other people who seem to be in the same predicament. Will you be able to complete your mission, the search for your identity? Roleplaying stressed.
Boston 1998.The SCOG, usually a mocked fringe group, has publicly announced that it has tangible and living proof of the existence of paranormal creatures in the world.They intend to reveal this proof in nine days. Can you put a lid on them?
The date is April 1,1933.The mysterious death of a friend leads to a strange web of espionage and sorcery.The trail ends aboard the airship USS Akron, where all aboard are at the mercy of An Evil Wind. Written by David Blaeske.
Some people would consider the Mad Painter and his Supply Guys to be insidious super-villains. But Century City's heroes are out of town and someone must protect the populace from the horrendously cute Art-e-mon! Can you save Century from the devilishly innovative Chaggall-izard, or the space-warping powers of Pi-Kaso? Requires roleplaying and Art History 101. Written by Deborah Ginsberg.
The date is April 1,1933.The mysterious death of a friend leads to a strange web of espionage and sorcery.The trail ends aboard the airship USS Akron, where all aboard are at the mercy of An Evil Wind. Written by David Blaeske.
Learn some genealogical resources and pitfalls of genealogical research as you entertain yourself with this board game.The trick is to collect nine generations without going into debt. GM Laura Scheurell.
Learn some genealogical resources and pitfalls of genealogical research as you entertain yourself with this board game.The trick is to collect nine generations without going into debt. GM Laura Scheurell.
Learn some genealogical resources and pitfalls of genealogical research as you entertain yourself with this board game.The trick is to collect nine generations without going into debt. GM Laura Scheurell.
Learn some genealogical resources and pitfalls of genealogical research as you entertain yourself with this board game.The trick is to collect nine generations without going into debt. GM Laura Scheurell.