All of the beings with extra equipment are making a run for the Crown of Command. It is up to you to stop these undeserving wretches from taking what is yours. Stop them any way you can, and score bonus points if you stop them for good. GM Paul Woida.
The Emissaries by Jamie Chambers. Emissaries from other races and kingdoms have been sent to the ancient empire of Vinnengael to gain the favor of King Tamaros. A chance presents itself when a vicious assassin threatens the life of the young Prince.The emissaries must set aside their own agendas and differences and work together to find the assassin before he carries out his deadly threat. Characters provided. Standard RPGA experience.
The Emissaries by Jamie Chambers. Emissaries from other races and kingdoms have been sent to the ancient empire of Vinnengael to gain the favor of King Tamaros. A chance presents itself when a vicious assassin threatens the life of the young Prince.The emissaries must set aside their own agendas and differences and work together to find the assassin before he carries out his deadly threat. Characters provided. Standard RPGA experience.
The Emissaries by Jamie Chambers. Emissaries from other races and kingdoms have been sent to the ancient empire of Vinnengael to gain the favor of King Tamaros. A chance presents itself when a vicious assassin threatens the life of the young Prince.The emissaries must set aside their own agendas and differences and work together to find the assassin before he carries out his deadly threat. Characters provided. Standard RPGA experience.
The Emissaries by Jamie Chambers. Emissaries from other races and kingdoms have been sent to the ancient empire of Vinnengael to gain the favor of King Tamaros. A chance presents itself when a vicious assassin threatens the life of the young Prince.The emissaries must set aside their own agendas and differences and work together to find the assassin before he carries out his deadly threat. Characters provided. Standard RPGA experience.
Lead your faction to victory in the famed chariot races of the Seven Kingdoms Circuit. Use ramming, boarding, beast, and crew attacks, spells, and other dirty tricks to secure a stunning victory. Drive a chariot pulled by horses, giant rats or spiders, dinosaurs, or other exotic beasts.The Emperor has issued a challenge to all factions to bring their most heavily armed and armored chariots to his favorite, the figure-eight track at Hesperium. Extra bounties have been announced for killing crew and flipping chariots. Rules taught and miniatures provided.
The Time/Space vortex has been damaged, and time-seepage is slowly starting to destroy the universe. Gallifrey has even disappeared from the timelines.The Doctor recruits you to help find the cause and put the universe to rights. Who would destroy all time? GM Nicholas Seidler.
Join Star*Drive gurus Rich Baker, Steven Schend and Duane Maxwell as they fill you in on the Externals and the threat they pose to the Verge.This includes information on the External fleets and raider squadrons as well as the Vergers' response to alien aggression!
Your group has captured the Skull of Alba-Ker, a Necromantic artifact, along with several unknown wizard spells. Your mission, should you choose to accept it, will be to safeguard the skull and spells to a Valarian town. Hmmm, how do you move a fifteen-foot diameter skull cross country without attracting the attention of a Necro? GM Michael Marohl.
A farewell to 2nd Edition.The final tournament to see who was the baddest in the land. Players start with a first level character of their choice from any of the out going source books (First Edition Core, Rules 2,2nd Edition Core rules, Al Quadim, Unearthed Arcana, Etc.) They get 72 points to distribute among their ability scores and max hit points.They pair off and begin combat. Best two out of three wins the round. Advancement as per Magic style Tournament/Swiss.