Seven rounds, single elminiation. Play first rounds by Friday, finals Saturday and Sunday. 1996 Module T rules. Maps/SSDs provided. Captain-General Medal awarded. Prizes.
A research ship above the world now known as Alpha has discovered a cure for the blue plague! They then crashed onto the world. Your team must find the cure.
As a StarLord your duty is to build an empire using diplomacy, economics, and warfare. Okay, maybe a backstab too. Rules taught. Generics welcome. Join the war!
The Klingon Empire has turned against the Federation and has sent an invasion force to take DS9! Can the Federation stop the Klingons before it’s too late?
The missing starship is larger then your own, but Starfleet has assigned the search to you—you’re the only ship in the sector. Star Trek mystery adventure.
The first of two warm-up battles leading up to Saturday’s mega-battle. Miniatures include a 6-foot-long Star Destroyer and dozens of smaller ships built to proportion. Figures provided.
Your guild house has been contracted to find the kidnapped daughter of the local Moff. If you get her back alive, vast riches will be yours. If you don’t, well . . .