A brilliant but eccentric family comes together for the first time in years to commemorate the sudden tragic end of the much-beloved young couple that had inherited the family manor and fortune.
Haverghast Asylum uses treatments no others would consider, but is that really a good thing? Only one way to find out. The doctor will see you now…
Description:
delirium (di-LIR-i-um) n. 1: extreme mental disturbance, usually accompanied by hallucinations 2: The price of seeing the world the way it actually is… Most sanatoriums routinely place mentally disturbed patients back on the streets. It’s all part of the new medical thinking. Only Haverghast Asylum still uses the more “traditional” treatments, and is proud of the fact that no one leaves Haverghast without being cured. It should come as no surprise, then, that in more than one hundred years of treating the dangerously insane, no patient has ever left Haverghast. Sometimes the old methods really are best… Come play FYI’s newest horror-themed LARP inspired by the chilling music of Midnight Syndicate. No LARP experience necessary. Beginners welcome!
1871. The air dreadnaught “ACU Constitution” is delivering supplies to the outpost of Fort Dearborn. But one wrench can foul the turning cogs of destiny… Based on “Steamscapes: North America."
Description:
1871. With England finally cast out of the colonies, the recently-formed American Consolidated Union struggles to hold ground against a sea of enemies to the West. Banking on technological superiority, the Union has dispatched its first air dreadnaught, the ACU Constitution, to deliver troops, supplies, and officials to the isolated frontier outpost of Fort Dearborn, last line of defense on the edge of the Disputed Territories. Soaring high above dangerous country, the crew and passengers feel completely safe, with professional soldiers and the power of their automatons to protect them. Yet one misplaced wrench can lead to unexpected results in the turning cogs of destiny… Join us for a premiere game based on “Steamscapes: North America.” As a bonus, a Savage secret about Steamscapes will be revealed!
The galaxy is trapped in an endless cycle of extinction. Can your team break the cycle? Alpha playtest by author/designer Erik Scott de Bie based on the legendary Mass Effect series.
The galaxy is trapped in an endless cycle of extinction. Can your team break the cycle? Alpha playtest by author/designer Erik Scott de Bie based on the legendary Mass Effect series.
Indianapolis turns to spiritualism, which promises contact beyond the veil. Believers form a spiritualism society, but forces threaten them. At historic Morris-Butler House. Transportation provided.
Description:
It's been 20 years since the end of the Civil War. To endure the losses and trials it inflicted, many have turned to the power of spiritualism, a movement that promises them contact with those who have passed beyond the veil. In Indianapolis, believers will meet to discuss forming a society devoted to spiritualism. They have invited representatives from the Ghost Club in London and the new American Society for Psychical Research in Boston but forces within and without may threaten the society before it's even founded. Because when you open a door, you never know who...or what... may come in. LARP takes place at the restored 1865 Morris Butler House. Transportation provided. Light refreshments will be served.
After repelling the Kaiju it's time to rebuild and reclaim what's lost. Play as Jaeger pilots, LOCCENT technicians or Kaiju scientists. Figure out your place in this world - and discover a new threat.