Play a fast and furious version where you control a provided ship while destroying whoever you can! Respawn when killed.
Description:
True X-Wing vs. TIE Fighter dog fighting. Using modified 2nd Edition X-Wing rules, you will attempt to rack up as many kills as you can in a total of three 30-minute engagements. Earn points for kills and kill streaks and lose points for deaths. Respawn back into action. Kills will also net you a special upgrade from a deck of custom upgrades designed for the game. Everyone leaves with something!
Deploy your squadron! Bring a Hyperspace-legal squadrons and play three Swiss-paired rounds against other players!
Description:
Tournament registration closes the listed event time. Play will begin promptly. Each player must bring a 200-point Hyperspace squadron to compete. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice and obstacles. Players will play 3 Swiss-paired rounds. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Join the fight between the Rebellion, Empire, & Scum & Villainy & compete for the title of North American Champion! Prizes for the top tier as well as participation prizes will be awarded.
Description:
Tournament registration closes the listed event time. Play will begin promptly. Each player must bring a 200-point Extended squadron to compete and have two copies of their squadron sheet (written or printed) ready to be inspected for legality. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice and obstacles. The times listed for this event include only the preliminary rounds. If you advance to the elimination rounds, be prepared to return on Sunday at 8:00 am. Players will play 7 Swiss-paired rounds, and players with 6 or more wins will advance to day 2. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Join the fight between the Rebellion, Empire, & Scum & Villainy & compete for the title of North American Champion! Prizes for the top tier as well as participation prizes will be awarded.
Description:
Tournament registration closes the listed event time. Play will begin promptly. Each player must bring a 200-point Extended squadron to compete and have two copies of their squadron sheet (written or printed) ready to be inspected for legality. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice and obstacles. The times listed for this event include only the preliminary rounds. If you advance to the elimination rounds, be prepared to return on Sunday at 8:00 am. Players will play 7 Swiss-paired rounds, and players with 6 or more wins will advance to day 2. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Deploy your squadron! Bring up to two extended-legal squadrons and match up against other pilots in an 8-player pod! Players will see their opponent's squadrons and select their preferred squad.
Deploy your squadron! Bring up to two Hyperspace-legal squadrons and match up against other pilots in an 8-player pod! Players will see their opponent's lists, then select a squad to play with.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Official scenario rules are here:
https://onedrive.live.com/view.aspx?resid=DFD097C1919A7EC0!29408&ithint=file%2cdocx&app=Word&authkey=!AHFusNgeCfLQrXc
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes. Official scenario rules are here: https://onedrive.live.com/view.aspx?resid=DFD097C1919A7EC0!29408&ithint=file%2cdocx&app=Word&authkey=!AHFusNgeCfLQrXc
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes. Official scenario rules here: https://onedrive.live.com/view.aspx?resid=DFD097C1919A7EC0!29408&ithint=file%2cdocx&app=Word&authkey=!AHFusNgeCfLQrXc