A group of mages has been hired to stall a wedding between two warring covens. Someone with interest in this marriage wants you to bring everyone together... what better way than kidnapping the bride!
Description:
Your group was only supposed to stall, and return the bride, but now you have security detail chasing behind you, and you'll need to get a little... creative.
Something Old, Something New, Something Kidnapped and Something Blue
Summary:
A small group of mages had been hired as security on a wedding between two warring covens. When the bride goes missing moments before the ceremony, it goes from protection detail to rescue mission!
Description:
Can your team rescue the bride? Who took her and why? And will you do it all in time for a slice of cake?
A new & unusual familiar craze has taken over your city! A local coven has come up with what they're calling the "perfect familiar" for mages of all kinds! What could possibly go wrong?
Description:
The coven that created the familiars has found that there are a few rules to follow for true success. #1: Avoid bright lights & flashes, the familiars have sensitive eyes and prefer to be in low lighting like candlelight! #2: Please don't get them wet! The familiars are hypoallergenic & similar to chinchillas, their skin can get bacteria under their thick fur if any moisture gets in! #3 (The Most Important) Please don't feed your familiars after Midnight! Because of all that magical energy, these little tykes need a strict sleep schedule, so as not to burn up or cause any magical backlash. Feeding these little guys too late interferes with their sleep!
An abandoned house has had some moans & groans and rumors of a ghostly figure reported. A letter has arrived, inviting more to "take out the ghost host", or give it their best shot. It's showtime!
Description:
The invitation states that all those who enter the home need only figure out the ghost host's name and speak it thrice to summon him. Once summoned the challengers must figure out how to exorcise them from the home.
The Onyx Syndicate is tired of waiting & wishes to aggressively re-negotiate its “non-interference” pact. It’s time to see what these gangsters want, & politely tell them to buzz off.
6 guests have been invited to a dinner party, The host dies & everyone must try to find “Who dun it!” as more & more die! Is there a killer among them, or something even more sinister at play?
6 guests have been invited to a dinner party. The host ends up dead & everyone must try to find “Who dun it!” as more die! Is there a killer among them, or something even more sinister at play?
The Syndicate & Order have decided to join forces & take the Arch. It’s time for the Watch & its allies to show them that is a bad idea. Hopefully, it can be done without much trouble.
The mages are asked to watch over a group of Magi-zoologists on a hunt for a rare beast. Sadly, it is deep in the mountains and very remote. It's up to you to keep them safe and find the beast.
The Hermetic Order has reached out to certain powers to offer an adjustment to the “non-interference” pact. It is up to the team to find out why the sudden change & how it will affect the Watch.